non-public symbols automatic rejection?

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kellymdeters
Posts: 23
Joined: Wed Oct 31, 2007 9:16 pm

non-public symbols automatic rejection?

Post by kellymdeters » Fri Sep 05, 2014 3:48 am

Was submitting a new version of an app to iTunes through Application Loader (last version submitted about a year ago) and get the following:

"The app references non-public symbols in [app name]: MPMoviePlayerContentPreLoadDidFinishNotification"

I have zero idea what it's talking about - I don't use any movie player in my app at all.

Built with LC 6.6.2 and XCode 5.1.1

Ideas?

Shuma
Posts: 1
Joined: Sat Sep 06, 2014 12:02 am

Re: non-public symbols automatic rejection?

Post by Shuma » Sat Sep 06, 2014 12:10 am

What sort of external libraries are you using?

We are running into this same issue recently. It seems to be new since we just submitted the same app a week ago with very few changes. We haven't yet sorted out what might be causing it.

alex
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Re: non-public symbols automatic rejection?

Post by alex » Sat Sep 06, 2014 1:48 am

Hi

I'm getting this error as well.

Externals used - mergAV & mergMicrophone.

regards
alex
~ alex ~

Jit
Posts: 1
Joined: Fri Sep 05, 2014 4:53 am

Re: non-public symbols automatic rejection?

Post by Jit » Sat Sep 06, 2014 4:58 am

Team,

I am also getting same message with Livecode 6.6.2 (rc 3).
I upgraded to 7.0 (rc 1) and was able to sucessfuly send app to store but app got rejected with same error.

I am using MobGui, and externals from MergExt MergMK, MergBanner and MergBGTask

please help.

Jit.

kellymdeters
Posts: 23
Joined: Wed Oct 31, 2007 9:16 pm

Re: non-public symbols automatic rejection?

Post by kellymdeters » Sat Sep 06, 2014 3:47 pm

Glad to see it's not just me - but anxious to get a fix!

The only thing I'm using is libAltMobileResizer

alex
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Re: non-public symbols automatic rejection?

Post by alex » Sat Sep 06, 2014 11:50 pm

I think it has already been submitted to bugzilla.

bug #13354

regards
alex
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genie
Posts: 108
Joined: Thu Dec 01, 2011 7:19 am

Re: non-public symbols automatic rejection?

Post by genie » Mon Sep 08, 2014 11:37 am

I am also getting the same thing.

Like Kelly, I am using libAltMobileResizer.

Regards,
Genie

ThomasTJ
Posts: 2
Joined: Tue Apr 01, 2014 6:41 am

Re: non-public symbols automatic rejection?

Post by ThomasTJ » Mon Sep 15, 2014 6:20 am

Ditto, same problem here.

Tried using 6.6.2 and 7 (rc1).

kellymdeters
Posts: 23
Joined: Wed Oct 31, 2007 9:16 pm

Re: non-public symbols automatic rejection?

Post by kellymdeters » Mon Sep 15, 2014 1:47 pm

I actually took all substacks out - I forgot resizing for display resolution is now built into livecode so i no longer need the resizer substack.

Still same problem

Klaus
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Re: non-public symbols automatic rejection?

Post by Klaus » Mon Sep 15, 2014 2:23 pm

Hi guys,

did you try with LC 6.6.3, which is out for a couple of days?


Best

Klaus

genie
Posts: 108
Joined: Thu Dec 01, 2011 7:19 am

Re: non-public symbols automatic rejection?

Post by genie » Tue Sep 16, 2014 4:09 am

I will give 6.6.3 a try.

genie
Posts: 108
Joined: Thu Dec 01, 2011 7:19 am

Re: non-public symbols automatic rejection?

Post by genie » Tue Sep 16, 2014 7:45 am

Error did not appear when I built my app thru 6.6.3. I was able to successfully upload the app to iTunes.

Thanks Klaus!

peramangk
Posts: 22
Joined: Wed Jul 04, 2007 11:45 am

Re: non-public symbols automatic rejection?

Post by peramangk » Tue Sep 16, 2014 8:24 am

I'm also getting this problem, having developed my app with 6.5.2.
I can't upgrade to 6.6.3 as that has an unresolved bug (13245) which upsets my use of email in the app.
After a very long time building our app with LiveCode we seem to have hit a brick wall right at the end of the process.
I'm desperate for some help!

ThomasTJ
Posts: 2
Joined: Tue Apr 01, 2014 6:41 am

Re: non-public symbols automatic rejection?

Post by ThomasTJ » Tue Sep 16, 2014 6:15 pm

Klaus wrote:Hi guys,

did you try with LC 6.6.3, which is out for a couple of days?


Best

Klaus
Hi Klaus,

Using Livecode 6.6.3 solved the problem. Thank you for your continously help in this forum.

Thomas

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