Can someone talk me through the process of doing an Apple store in-purchase for OSX desktop app?
Rod
in-app purchases -osx desktop
Moderators: Klaus, FourthWorld, heatherlaine, kevinmiller, robinmiller
Re: in-app purchases -osx desktop
I see this article but seems to be targeted at iOS https://lessons.livecode.com/m/19606/l/ ... e-appstore
Re: in-app purchases -osx desktop
Hi.
You ask a question I never thought about. I don't know if the Apple Store has any control, or even interest in desktop standalones. I make them all the time, for my business and for myself, and though I have never sold one, I have given several away.
Everyone, am I a criminal?
Craig
You ask a question I never thought about. I don't know if the Apple Store has any control, or even interest in desktop standalones. I make them all the time, for my business and for myself, and though I have never sold one, I have given several away.
Everyone, am I a criminal?
Craig
Re: in-app purchases -osx desktop
Erm yeah easy to forget but it is a very valid market.dunbarx wrote: Mon Sep 05, 2022 1:45 pm I don't know if the Apple Store has any control, or even interest in desktop standalones.
Apple Store doesn't have sole control and you can just sell software off your website, back of a cart or whatever draws your fancy (unlike iOS).
But either way you should notarise apps, which means paying a yearly dev fee, if you don't want that msg that warns users and dangerous unknown developers etc.
As i understand it, selling through the Apple Store will take 30% of your profits (IAPs included), then again you get a soapbox for your software to stand on and get exposure and Apple manages the downloads, update notifications etc. They also provide a good mechanism for IAPs, but not sure how that is implemented, especially in LiveCode. I guess you'd need to read-up: https://developer.apple.com/in-app-purchase/
If you're not selling through Apple Store you have to set this up yourself i'd imagine and that probably means setting up a mechanism for payment (usually Stripe or some such) as well as some mechanism for validating in-app purchases etc.
Depending on your desktop app and what it is you're selling, it might just be simpler to provide a 'lite' version for free and a 'proper' version for purchase, rather than setting up IAPs.
I'm sure devs that are selling software will chime in - but let us know how you get on!
S.
