LC 6.1.2 & iOS7

Getting into LiveCode for iOS? Ask your questions here.

Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller

Post Reply
Dixie
Livecode Opensource Backer
Livecode Opensource Backer
Posts: 1336
Joined: Sun Jul 12, 2009 10:53 am

LC 6.1.2 & iOS7

Post by Dixie » Fri Sep 27, 2013 1:49 pm

I have a stack running in iOS 6.1.3 that sets up a systembeep in the openStack handler

Code: Select all

set the beepSound to specialFolderPath("engine") & "/shortbeep.aiff"
but when I run this against iOS7 under LC 6.1.2 - rc1 the stack won't run in the simulator. I have to comment out this line of script and remove the sound file 'shortbeep.aiff' for it to work...

Anyone seeing other anomolies in their introduction to LC 6.1.2 - rc1 and iOS7 ?

Dixie

Jellicle
Posts: 453
Joined: Thu Feb 24, 2011 11:07 am

Re: LC 6.1.2 & iOS7

Post by Jellicle » Sun Sep 29, 2013 11:52 pm

Ask and answer seem flakey too :(

g
14" MacBook Pro
Former LiveCode developer.
Now recovering.

Jeremy_R
Posts: 7
Joined: Mon Jul 16, 2007 3:37 pm
Contact:

Re: LC 6.1.2 & iOS7

Post by Jeremy_R » Tue Oct 08, 2013 12:18 pm

Yeah having some issues with specialFolderPath("engine") too. It works fine in iOS6.

Dixie
Livecode Opensource Backer
Livecode Opensource Backer
Posts: 1336
Joined: Sun Jul 12, 2009 10:53 am

Re: LC 6.1.2 & iOS7

Post by Dixie » Tue Oct 08, 2013 12:28 pm

LC 6.1.2 rc2... has sorted out the problems that I was having when importing files through the 'copy files pane'...:-)

Post Reply