Thanks to everyone!
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Thanks to everyone!
Hello all,
I wanted to take a moment to thank all of the RunRev staff for all of the hard work they put into LiveCode and I want to thank everyone in the forums who are so generous with their time and knowledge. Because of you, my first iOS game, InfeXius, has been approved and is now available on the Apple App Store.
It's not that I couldn't have made the game without LiveCode ... it's that I wouldn't have made the game without LiveCode! Although I am a professional programmer (VS.Net stuff), my idea for the game was born out of my exploring and learning the LiveCode language and learning that LiveCode was going to be able to build for mobile devices.
It's been an amazing experience and I'm already hatching plans for my next game.
So, again, thank you all so very much.
For anyone interested, you can find InfeXius here:
https://itunes.apple.com/us/app/infexiu ... 85617?mt=8
I wanted to take a moment to thank all of the RunRev staff for all of the hard work they put into LiveCode and I want to thank everyone in the forums who are so generous with their time and knowledge. Because of you, my first iOS game, InfeXius, has been approved and is now available on the Apple App Store.
It's not that I couldn't have made the game without LiveCode ... it's that I wouldn't have made the game without LiveCode! Although I am a professional programmer (VS.Net stuff), my idea for the game was born out of my exploring and learning the LiveCode language and learning that LiveCode was going to be able to build for mobile devices.
It's been an amazing experience and I'm already hatching plans for my next game.
So, again, thank you all so very much.
For anyone interested, you can find InfeXius here:
https://itunes.apple.com/us/app/infexiu ... 85617?mt=8
- John
-
- VIP Livecode Opensource Backer
- Posts: 10043
- Joined: Sat Apr 08, 2006 7:05 am
- Contact:
Re: Thanks to everyone!
Congrats on the launch!
Richard Gaskin
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
Re: Thanks to everyone!
Hi jsims,
Would you be willing to post the images and story to:
http://livecode1001.blogspot.com/
Helps us all.
Simon
Would you be willing to post the images and story to:
http://livecode1001.blogspot.com/
Helps us all.
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
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- Livecode Opensource Backer
- Posts: 328
- Joined: Mon Dec 05, 2011 5:34 pm
- Contact:
Re: Thanks to everyone!
Looks like a fun game. Congratulations.
As Simon says - submit it to Peter's Blog - it's a good thing.
All the best,
Dave
As Simon says - submit it to Peter's Blog - it's a good thing.
All the best,
Dave
Coding in the Sun - So much Fun.
Visit http://electronic-apps.info for released App information.
Visit http://electronic-apps.info for released App information.
Re: Thanks to everyone!
Hi Simon,
I can certainly share. Does Peter prefer to be emailed or is there a better way to get the info to him?
I can certainly share. Does Peter prefer to be emailed or is there a better way to get the info to him?
- John
Re: Thanks to everyone!
I'm guessing email is good, thats the way I did it.
Simon
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
Re: Thanks to everyone!
John hi,
Congrats for the game.
But, you're aware that it's really, really hard, right?
Addictive, though
I couldn't even get close to finish the first level for nearly an hour now.
Congratulations again...
Best,
~ Ender Nafi
Congrats for the game.
But, you're aware that it's really, really hard, right?
Addictive, though

I couldn't even get close to finish the first level for nearly an hour now.
Congratulations again...
Best,
~ Ender Nafi
~... together, we're smarter ...~
__________________________________________
macOS Sierra • LiveCode 7 & xCode 8
__________________________________________
macOS Sierra • LiveCode 7 & xCode 8
Re: Thanks to everyone!
Ender!
Good to see you are back from the front!
You went silent for a very long time.
Simon
Good to see you are back from the front!
You went silent for a very long time.
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
Re: Thanks to everyone!
Greetings Simon,
I really missed you, guys
The discussions, questions, answers, algorithms, solutions, mental exercises and all...
I missed LiveCode, too.
Time to roll up my sleeves and get back to coding.
Besides, one must pay the rent and the bills
Kindest regards,
~ Ender Nafi
I really missed you, guys

The discussions, questions, answers, algorithms, solutions, mental exercises and all...
I missed LiveCode, too.
Time to roll up my sleeves and get back to coding.
Besides, one must pay the rent and the bills

Kindest regards,
~ Ender Nafi
~... together, we're smarter ...~
__________________________________________
macOS Sierra • LiveCode 7 & xCode 8
__________________________________________
macOS Sierra • LiveCode 7 & xCode 8
Re: Thanks to everyone!
Hi Ender,
Thanks. Once you get the hang of it, it gets easier. I've played it so many times testing things that I got really good at it
Since you're a fellow livecoder, if you have any strategy questions, ask them and I'll try to give you an answer. I made a conscience decision not to tell all of the "rules". I thought it would be for fun for players to figure things out for themselves. I guess I'll see if I over-frustrate people. I hope not. My beta testers (whom I also gave limited information to, until they figured things out) said they felt like they really achieved something as they figured out how things work.
I hope you continue to enjoy the game!
Thanks. Once you get the hang of it, it gets easier. I've played it so many times testing things that I got really good at it

Since you're a fellow livecoder, if you have any strategy questions, ask them and I'll try to give you an answer. I made a conscience decision not to tell all of the "rules". I thought it would be for fun for players to figure things out for themselves. I guess I'll see if I over-frustrate people. I hope not. My beta testers (whom I also gave limited information to, until they figured things out) said they felt like they really achieved something as they figured out how things work.
I hope you continue to enjoy the game!
- John