Now that I'm back at my 32-bit machine, I see that I'm able to compile the desktop engine without a problem, but I run into the same (I think) problems as Monte. The server needs some libraries that are not installed by default, and I get the following errors trying to build the server:
I don't understand why you weren't getting these errors when compiling 64 bit... anyway Mark has explained that they will distribute some precompiled binaries to link against... it would be nice (for server) to work towards an option to dynamic link to these so we can perhaps come up with a source package for LC server.
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No, I *do* get errors building the server. Different errors, though. I'm having problems building the 64-bit standalone engine right now, for what are probably some pretty obvious reasons.
Ah, I thought you said you were running make al and it was building without errors... Perhaps you just meant development because it builds development, standalone, installer then server...
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Yeah, I'm just trying to get the 64-bit development part working at the moment. On my 32-bit system I can get everything built except for the server. I'm not sure I'm going to get the 64-bit standalone engine built without a lot of help from the team.
IMO the best thing about the OSS release is the fact that we can now build debug versions of the engines and run them in gdb to see where they're failing.
The release-6.0.1 branch in the various repos now contain the precompiled libs for server on Linux so that should hopefully help things along building for 32-bit.
I'll hopefully have time to integrate the initial 64-bit changes from Mark (Wieder) in the morning