P2P Network Gaming

Bringing the internet highway into your project? Building FTP, HTTP, email, chat or other client solutions?

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Nonsanity
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P2P Network Gaming

Post by Nonsanity » Wed May 07, 2008 9:01 pm

NEVERMIND - I found example stacks in the user spaces - NEVERMIND

Has anyone ever seen examples of a peer-to-peer network game using Revolution? Think chess or battleship or even just chat between two people running rev apps over the internet.

If nothing of the sort exists, a decent bare-bones example stack might be needed. Something to do in my copious spare time...... :)

NEVERMIND - I found example stacks in the user spaces - NEVERMIND
~ Nonsanity
~ Chris Innanen

cyoung_mi
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Joined: Mon Mar 17, 2008 12:31 am

Post by cyoung_mi » Mon May 12, 2008 8:08 pm

I have seen several Chat programs in the User Stacks..
but here is one I like. The creator is very helpful

http://bjoernke.com/chatrev/

Nonsanity
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Post by Nonsanity » Mon May 12, 2008 8:29 pm

I've managed to get some socket connections going across the internet now, and have begun working them into the game. For now I'm requiring one of the players to punch a port hole in their firewall to let that player act as the server for the others to contact. The only other option I can see is to make a server CGI stack that acts as an intermediary. Something I might do later since I have gotten Revolution running as a CGI engine on my Dreamhost account.

I'll take a look at the example you mention later to see if it adds any special case handling I should be aware of, so thanks. :)
~ Nonsanity
~ Chris Innanen

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