mergExt and kickstarter

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monte
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mergExt and kickstarter

Post by monte » Fri Feb 01, 2013 7:20 am

Hi Folks

Just so it's clear if you already have mergExt access and your pledge level includes it then it will be added to the end of your current access. I'm not sure what we will do about the people on monthly subscriptions but contact me when the time comes and we will work it out (probably stop the subscription for a year and when the time comes you can resume at the same price if you want??). The marketplace level is a bargain on rewards alone (particularly when you consider mergExt is already a great value bundle and who knows what else will be added to it over the next year).

Also if RunRev sell out of the marketplace pledge level then as an extra bonus for my new 1000 customers I'll implement and release a dual license CoreBluetooth external so you can all play with our Arduino BLE shields. Dual license because I think it would be a great external for schools to play with and in the spirit of what RunRev are trying to achieve.

Cheers

Monte
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Nakia
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Re: mergExt and kickstarter

Post by Nakia » Fri Feb 01, 2013 8:07 am

You could probably imagine that External would be greately welcomed
By me ...

Mag
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Re: mergExt and kickstarter

Post by Mag » Sat Feb 02, 2013 8:55 pm

Thank you Monte! Love RunRev kickstarter project and your plugins so this is a great news.

monte
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Re: mergExt and kickstarter

Post by monte » Sun Feb 03, 2013 6:43 am

No problem, really want this thing to work and the more people that get involved the better. Is there an external I could implement that would be more inspiring for people to sign up to the $1000 level? Post it here... Maybe ill implement 2 new ones of runrev sell out of that level... Lets take this thing home with a bang!
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snm
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Re: mergExt and kickstarter

Post by snm » Sun Feb 03, 2013 9:15 am

Externals for Android should help. I know we are waiting for SDK but maybe it exists as beta at RR.

Marek

monte
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Re: mergExt and kickstarter

Post by monte » Mon Feb 04, 2013 1:32 am

Well... if things go open source perhaps I can look at whats holding things up there. The campaign needs much more support if it's going to get there though.
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Re: mergExt and kickstarter

Post by cwchan » Mon Apr 08, 2013 2:42 am

Hi Monte,

I am first time user on LiveCode. and just found out LiveCode don't has native support on iOS BLE API. then I found your post about the BLE.

May I know that do you have a schedule on BLE plugin for LiveCode?

best regards

monte
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Re: mergExt and kickstarter

Post by monte » Tue Apr 09, 2013 9:40 am

Hi cwchan

I'm a bit snowed under with work at the moment. I have May looming where I will lose most of the month going to the conference and looking at London and Paris and my spare time is going into lcVCS. So I'm unlikely to get to this external for a few months unfortunately. I will get it done but I can't commit to a timeframe. Mid campaign excitement aside I do need to put paying clients and customers before this.

Cheers

Monte
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Theo@xceed.be
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Re: mergExt and kickstarter

Post by Theo@xceed.be » Thu Jun 27, 2013 1:49 pm

Monte, my pledge level includes MergeExt.
I've not been a MergeExt customer before.
What do I do in order to 'get' the library/ies (as part of the pledge level) ?

monte
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Re: mergExt and kickstarter

Post by monte » Thu Jun 27, 2013 9:47 pm

It should be soonish... I'm just a waiting on the reward database from RunRev then I'll tell them to pull the trigger on the email once I have that info on my server.
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monte
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Re: mergExt and kickstarter

Post by monte » Tue Jul 02, 2013 12:11 am

The emails all went out yesterday so I hope you all enjoy using mergExt externals!
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Re: mergExt and kickstarter

Post by Simon » Tue Jul 02, 2013 1:07 am

Hi Monte,
Is there a single download option just to get all the externals? Or do I just download each individually?
Maybe I overlooked something.

Thanks,
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!

monte
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Re: mergExt and kickstarter

Post by monte » Tue Jul 02, 2013 4:24 am

No, you download them individually as needed.
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