I need to hav an application/stack then is reside for any tabley display
I try with LC geometry, after I have dowload the demo of Native Geomtry in LC test work fine, in Android simulator no.
Dom't resize the object ancd I try that mobGui is in conflict with Native Geometry
If I don't ceck use geometry the object don't resize, if i ceck geometry seems that work bettr but when I go to a card to another no resize take effect
Have you some suggestions
Thank's
Stack resize problem
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: Stack resize problem
Hi,
the best solution is that you write YOUR resize procedure ...
... e.g. here http://forums.runrev.com/viewtopic.php?f=49&t=13085 you have a sample of a CardScaler for iOS Retina<>NonRetina display
Guglielmo
the best solution is that you write YOUR resize procedure ...
... e.g. here http://forums.runrev.com/viewtopic.php?f=49&t=13085 you have a sample of a CardScaler for iOS Retina<>NonRetina display

Guglielmo
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- Posts: 35
- Joined: Sun Sep 09, 2012 1:09 pm
Re: Stack resize problem
Use your own function.
on ResizeStack
//resize your objects here
end ResizeStack
when switching to landscape and back to portrait, those messages are called. You can use them to manually resize things.
on ResizeStack
//resize your objects here
end ResizeStack
when switching to landscape and back to portrait, those messages are called. You can use them to manually resize things.