iphone retina and 3gs

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tzenobite
Posts: 57
Joined: Sun Dec 04, 2011 3:59 pm

iphone retina and 3gs

Post by tzenobite » Sat Mar 31, 2012 10:13 am

i guess i'm asking a silly question... i have to do some app for both retina display and "old" display, i tried the simple way: a 320x480 stack that the iphone retina will scale to 480x960 on his own
i have to do an app that needs a very smooth interface, so i'm doing all the gui with freehand (yes, i'm paleolithic) and photoshop
i'm thinking i have to make the gui at higher res, then resize the images at the right size inside lc
i've done it successfully but running the stack in the simulator using the retina resolution i see the images really crappy, even in the "normal" iphone resolution the image is much more pixelated than in the livecode stack window
the same image uploaed to my iphone4 and viewed in the "images" app look good
my question is: does livecode "downsample" the images putted in the stack to 72dpi resolution, no matter what the real res of the image is? or, at least: where i'm worng?

thanks in advance :-)

(sorry for my poor english, i'm italian and a little frustrated :-) )
how many hypercardist are needed to change a light bulb? one to actually do it while at least a dozen more are finding out a slightly different way to do it

proudly hypertalking since 1989

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