Franklin 3d - still supported? support iOS?
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Franklin 3d - still supported? support iOS?
Is Franklin 3d still updated?
Does it support iOS?
Does it support iOS?
Re: Franklin 3d - still supported? support iOS?
neo,
you would have to ask Franklin 3D directly. They rarely visit this forum. See the link Shao provided
Kind regards
Bernd
BTW neo:
it would be nice if you could aknowledge the answers to your original questions as in:
http://forums.runrev.com/phpBB2/viewtop ... f=7&t=7398
you would have to ask Franklin 3D directly. They rarely visit this forum. See the link Shao provided
Kind regards
Bernd
BTW neo:
it would be nice if you could aknowledge the answers to your original questions as in:
http://forums.runrev.com/phpBB2/viewtop ... f=7&t=7398
Re: Franklin 3d - still supported? support iOS?
Sorry about that. I often program disconnected from the web (on the bus) and it's hard to remember to respond sometimes. It's been bugging me to reply, if that helps.
And sometimes I haven't tried the solutions posed yet. So I didn't want to reply with only "will try soon", but that's better than nothing I suppose.
And I often research things ahead of when I'll need them so that I have the answer by the time I need it. But sometimes that is a month.
And sometimes I haven't tried the solutions posed yet. So I didn't want to reply with only "will try soon", but that's better than nothing I suppose.
And I often research things ahead of when I'll need them so that I have the answer by the time I need it. But sometimes that is a month.
Re: Franklin 3d - still supported? support iOS?
Shao provided a link? who's that? Where's the link?
Re: Franklin 3d - still supported? support iOS?
Looks like I need to contact them.
Re: Franklin 3d - still supported? support iOS?
I did find this just now:
http://franklin3d.com/dokuwiki/doku.php ... revolution
It appears to be a full 3d engine. While it doesn't look as simple as livecode usually tends to be, it appears to be usable.
No mention of iOS. My guess is that the irrlicht engine isn't an iOS thing yet.
http://franklin3d.com/dokuwiki/doku.php ... revolution
It appears to be a full 3d engine. While it doesn't look as simple as livecode usually tends to be, it appears to be usable.
No mention of iOS. My guess is that the irrlicht engine isn't an iOS thing yet.
Re: Franklin 3d - still supported? support iOS?
Another possible approach, which I have been using with success for many years on RealBasic, and should work well in LiveCode too : use a top-level multiplatform web 3D engine like Unity, embed it in a RevBrowser window and have LiveCode communicate with it through Javascript evals. Of course the user will have to install Unity's web plugin first, and it won't work on iOS - but you can achieve great results with such a method.
Re: Franklin 3d - still supported? support iOS?
Nice!
Though you also would need a license for Unity I assume.
Though you also would need a license for Unity I assume.
Re: Franklin 3d - still supported? support iOS?
I use Unity pro, but the nice part is you don't need any paid license to start : there is a free (though very complete) version of Unity, which can be used for indie commercial projects. I have been a Unity developer for 6 years, and to my eyes LiveCode and Unity are made for each other. Well... in fact, this is what I used to say about Unity and RealBasic, before I discovered LiveCode.
A Unity version that would integrate LiveCode scripting - or a LiveCode version that would integrate Unity's 3D engine - would be the best development tool of all times, imho. But in a sense, it is already available thanks to the RevBrowser module
A Unity version that would integrate LiveCode scripting - or a LiveCode version that would integrate Unity's 3D engine - would be the best development tool of all times, imho. But in a sense, it is already available thanks to the RevBrowser module

Re: Franklin 3d - still supported? support iOS?
Yann wrote:I use Unity pro, but the nice part is you don't need any paid license to start : there is a free (though very complete) version of Unity, which can be used for indie commercial projects. I have been a Unity developer for 6 years, and to my eyes LiveCode and Unity are made for each other. Well... in fact, this is what I used to say about Unity and RealBasic, before I discovered LiveCode.
A Unity version that would integrate LiveCode scripting - or a LiveCode version that would integrate Unity's 3D engine - would be the best development tool of all times, imho. But in a sense, it is already available thanks to the RevBrowser module
If I could thumb up this post I would.

Re: Franklin 3d - still supported? support iOS?
I never knew or forgot that Unity had a good free option, even for selling your product!
I might try it out for some desktop stuff in livecode.
Also, I might try some 3d CSS transforms or other 3d stuff in the mobile safari in livecode on ios.
Currently though, I'm more interested in some 2d game stuff.
I might try it out for some desktop stuff in livecode.
Also, I might try some 3d CSS transforms or other 3d stuff in the mobile safari in livecode on ios.
Currently though, I'm more interested in some 2d game stuff.