Deploying Without App Store
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Re: Deploying Without App Store
Hope this doesn't offend anybody or the hosts, I am definitely not attempting to do so, rather to try to help.
Perhaps you could try converting your solution to a Filemaker standalone one and then use Filemaker Go to get it to run on
your customer's Ipads.
Perhaps you could try converting your solution to a Filemaker standalone one and then use Filemaker Go to get it to run on
your customer's Ipads.
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Re: Deploying Without App Store
IMO your post isn't offensive, but what would be offensive is if Apple is playing favorites with FMP, allowing deployment options they don't allow for any other tool.MikeinHawaii wrote:Hope this doesn't offend anybody or the hosts, I am definitely not attempting to do so, rather to try to help.
Perhaps you could try converting your solution to a Filemaker standalone one and then use Filemaker Go to get it to run on
your customer's Ipads.
Richard Gaskin
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
Re: Deploying Without App Store
Agreed, but in fairness that's not really the case with FMP. You can't install FMP standalones on an iOS device. FM Go needs to be installed, which will then run .fp7 files (and standalone builds). In theory, RunRev could create an iOS app that would run .livecode stacks. That would be the functional equivalent of what FM Go does.FourthWorld wrote:IMO your post isn't offensive, but what would be offensive is if Apple is playing favorites with FMP, allowing deployment options they don't allow for any other tool.MikeinHawaii wrote:Hope this doesn't offend anybody or the hosts, I am definitely not attempting to do so, rather to try to help.
Perhaps you could try converting your solution to a Filemaker standalone one and then use Filemaker Go to get it to run on
your customer's Ipads.
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- VIP Livecode Opensource Backer
- Posts: 10043
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Re: Deploying Without App Store
My understanding is that the iOS developer agreement makes it a criminal act to download executable code from within an approved app, which would seem to imply that any code you include with your executable has to be contained in the bundle. If so, how is one app able to run multiple modules (.fp7 files or LiveCode stack files)?CALL-151 wrote:Agreed, but in fairness that's not really the case with FMP. You can't install FMP standalones on an iOS device. FM Go needs to be installed, which will then run .fp7 files (and standalone builds). In theory, RunRev could create an iOS app that would run .livecode stacks. That would be the functional equivalent of what FM Go does.FourthWorld wrote:IMO your post isn't offensive, but what would be offensive is if Apple is playing favorites with FMP, allowing deployment options they don't allow for any other tool.MikeinHawaii wrote:Hope this doesn't offend anybody or the hosts, I am definitely not attempting to do so, rather to try to help.
Perhaps you could try converting your solution to a Filemaker standalone one and then use Filemaker Go to get it to run on
your customer's Ipads.
Richard Gaskin
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
Re: Deploying Without App Store
Good question, I have no idea.My understanding is that the iOS developer agreement makes it a criminal act to download executable code from within an approved app, which would seem to imply that any code you include with your executable has to be contained in the bundle. If so, how is one app able to run multiple modules (.fp7 files or LiveCode stack files)?
Cynical answer- FM is a wholly owned subsidiary of...
Lawyerly answer (which I'm not)- .fp7 files don't qualify as executable code
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Re: Deploying Without App Store
As long as it works and it is not illegal........
Granted there are numerous cons to having to resort to FM Go but if the subject standalone can be
constrained to a database development program, it is I think a potential solution for the OP to think about.
I like the idea of an app that could be purchased from the app store that allowed direct running of stacks right on the
I-pad. If somebody was to develop such a solution I will be one of the first in line to purchase
Granted there are numerous cons to having to resort to FM Go but if the subject standalone can be
constrained to a database development program, it is I think a potential solution for the OP to think about.
I like the idea of an app that could be purchased from the app store that allowed direct running of stacks right on the
I-pad. If somebody was to develop such a solution I will be one of the first in line to purchase

Re: Deploying Without App Store
FM Go may be a viable option for some, but I actually switched to LiveCode because my conditional calculation intensive FMP standalone that runs fine on the desktop slowed to a crawl on the iPad under FM Go. Despite no prior HyperCard etc experience, porting my stuff to LiveCode has been painless, and performance on the iPad is fine. Each platform has strengths and weaknesses (wish I could use Boolean conditionals like 'A = (B = 4) X 1' instead of 'If...Then' but I'm getting over it), but for me, LiveCode wins on speed and versatility. Getting a bit off topic here, so I'll stop.MikeinHawaii wrote:As long as it works and it is not illegal........
Granted there are numerous cons to having to resort to FM Go but if the subject standalone can be
constrained to a database development program, it is I think a potential solution for the OP to think about.
I like the idea of an app that could be purchased from the app store that allowed direct running of stacks right on the
I-pad. If somebody was to develop such a solution I will be one of the first in line to purchase
Re: Deploying Without App Store
Has anybody managed to get a LC build running on a Jailbroken device?
I know it can easily be done with xcode so shouldn't be to hard to get it working (and totally legal).
I wonder if Runrev could/should incorporate this into LC
I know it can easily be done with xcode so shouldn't be to hard to get it working (and totally legal).
I wonder if Runrev could/should incorporate this into LC
Re: Deploying Without App Store
Greetings all.
I have created a livecode project (livecode 5.02) and I have played it on the ios simulator.
I also have the Apple Development license so I was able to make a provisioning profile, and connect my ipad as well as iphone to the Mac to "download" the app to the device.
That process works fine, however, I need to be able to "send/provide a link" to about 20 others for some testing.
Here is the question.
I want to be able to create ad hoc distributions, similar to the directions here:
http://iphonedevelopertips.com/xcode/di ... r-ota.html
However, I cannot see how to get my livecode app to open in xCode.
(Version 4.2) To even start the process.
When I drag the livecode file on top of the xcode icon on my dock, I see a "banned" symbol icon show up over what looks to be the standard package icons in xcode, the same happens when I try to open it from the menus.
(This is what it looks like) http://dl.dropbox.com/u/3981055/banned-xcode.png
Directions from the webpage above..
** From within Xcode, you can now associate this provisioning profile with your build. In the Target settings, select the Build tab, in the Code Signing section choose the new Provisioning Profile you created:**
Target settings? Build tab? Code signing... I don't see any of these.
Any.. ANY pointers would be helpful at this point, you all are a wealth of knowledge.
THANK YOU in advance.
- Jay
I have created a livecode project (livecode 5.02) and I have played it on the ios simulator.
I also have the Apple Development license so I was able to make a provisioning profile, and connect my ipad as well as iphone to the Mac to "download" the app to the device.
That process works fine, however, I need to be able to "send/provide a link" to about 20 others for some testing.
Here is the question.
I want to be able to create ad hoc distributions, similar to the directions here:
http://iphonedevelopertips.com/xcode/di ... r-ota.html
However, I cannot see how to get my livecode app to open in xCode.
(Version 4.2) To even start the process.
When I drag the livecode file on top of the xcode icon on my dock, I see a "banned" symbol icon show up over what looks to be the standard package icons in xcode, the same happens when I try to open it from the menus.
(This is what it looks like) http://dl.dropbox.com/u/3981055/banned-xcode.png
Directions from the webpage above..
** From within Xcode, you can now associate this provisioning profile with your build. In the Target settings, select the Build tab, in the Code Signing section choose the new Provisioning Profile you created:**
Target settings? Build tab? Code signing... I don't see any of these.
Any.. ANY pointers would be helpful at this point, you all are a wealth of knowledge.
THANK YOU in advance.
- Jay
Re: Deploying Without App Store
14" MacBook Pro
Former LiveCode developer.
Now recovering.
Former LiveCode developer.
Now recovering.
Re: Deploying Without App Store
Hi Jay,
First, add the UDID's of the 20 devices to your iOS developer account on the Apple site. Now re-download your developer provision profile (the one with the asterisk (*)) or refresh the profiles in the Organizer in XCode. Click once on your new developer provision profile in the Organizer and check that it tells you that 20+ devices are now connected to that profile. Choose your developer provision profile in the standalone application settings in LiveCode and create your standalone for iOS. Now you can send this standalone to the 20 people and tell them to drag the standalone into iTunes or XCode and to synchronize their phones.
Kind regards,
Mark
First, add the UDID's of the 20 devices to your iOS developer account on the Apple site. Now re-download your developer provision profile (the one with the asterisk (*)) or refresh the profiles in the Organizer in XCode. Click once on your new developer provision profile in the Organizer and check that it tells you that 20+ devices are now connected to that profile. Choose your developer provision profile in the standalone application settings in LiveCode and create your standalone for iOS. Now you can send this standalone to the 20 people and tell them to drag the standalone into iTunes or XCode and to synchronize their phones.
Kind regards,
Mark
The biggest LiveCode group on Facebook: https://www.facebook.com/groups/livecode.developers
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The book "Programming LiveCode for the Real Beginner"! Get it here! http://tinyurl.com/book-livecode
Re: Deploying Without App Store
Mark,
Many props!
That post should be a sticky when it comes to those of us that want to share without going through the store.
Excellent directions and worked perfectly.
Thanks again
- Jay
Many props!
That post should be a sticky when it comes to those of us that want to share without going through the store.
Excellent directions and worked perfectly.
Thanks again
- Jay
Re: Deploying Without App Store
Hi All,
I've been using adhoc distributions for sometime now and have managed to get my apps out to internal users, so I'm clear on the steps.
Recently I received an app that I know I was not in the provisioning profile and the app very gracefully opened an email with my UDID in it to send to the apps makers so they could add me to the profile. I'm guessing the app actively download new profiles on startup as the next day the app was working for me.
Does anyone know how to trap the "invalid provisioning..." or is it "no valid provisioning.." message so that I could reproduce the same email action? I could really use this.
Thanks,
Simon
I've been using adhoc distributions for sometime now and have managed to get my apps out to internal users, so I'm clear on the steps.
Recently I received an app that I know I was not in the provisioning profile and the app very gracefully opened an email with my UDID in it to send to the apps makers so they could add me to the profile. I'm guessing the app actively download new profiles on startup as the next day the app was working for me.
Does anyone know how to trap the "invalid provisioning..." or is it "no valid provisioning.." message so that I could reproduce the same email action? I could really use this.
Thanks,
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
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Re: Deploying Without App Store
I currently have an enterprise certificate from apple and place my app on a web site. Without any developer profiles installed on my iphone 4, clicking on a link in my mobile browser causes a prompt Do you want to install <appname)? Pressing on the install button causes it to be installed as well as a profile. I use AirLaunch in the run rev store to take care of the details. I've manually set it up as well before but AirLaunch appeals to the lazy in me.
Re: Deploying Without App Store
I was more asking along the lines for those without enterprise licences.
There are some pretty cool things that can be done with one of those.
EDIT: Unless Airlaunch does not require UDID's???
Simon
There are some pretty cool things that can be done with one of those.
EDIT: Unless Airlaunch does not require UDID's???
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!