Debugging iOS-Application

Getting into LiveCode for iOS? Ask your questions here.

Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller

Post Reply
mjaspaert
Posts: 4
Joined: Tue Jan 18, 2011 8:40 am

Debugging iOS-Application

Post by mjaspaert »

I'm just starting with LiveCode :D . In a "normal" (mac or Windows) application I can use the debugger from Livecode.
How is it possible to use the Debugger for a iOS-Application, to scan e.g. the "touchStart"-event ?

Thanks
hliljegren
Posts: 111
Joined: Sun Aug 23, 2009 7:48 am

Re: Debugging iOS-Application

Post by hliljegren »

The release notes states that the debugging function for mobile devices is limited. You can use the put command to output values. The release notes says that the put command:
Will write the string out to the standard error stream. These messages will be visible in Console.app when running in the simulator, and in the Console tab of the Xcode Organizer for a given target device while it is connected to the host computer.
___________________________________
MacBook Pro M1 MAX 64 Gb,
LiveCode 10.0.1rc3
mjaspaert
Posts: 4
Joined: Tue Jan 18, 2011 8:40 am

Re: Debugging iOS-Application

Post by mjaspaert »

Thanks. I wil try it out.
bn
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 4219
Joined: Sun Jan 07, 2007 9:12 pm

Re: Debugging iOS-Application

Post by bn »

HI mjaspaert,

what I do is: I make a field on the card and in a handler

Code: Select all

on touchstart pID
   put "touchStart " & pId && the milliseconds into field "myDebugField"
   -- rest of code here
end touchstart
Kind regards

Bernd
Post Reply