It's an interesting clue. I checked: the "gameWonCount" counter is only incremented once, when the game is virtually won.
Code: Select all
on game_new
	...
   put the seconds into BCA_GAME_STATUS["gameid"]
   put 0 into BCA_GAME_STATUS["played"]
   put -1 into BCA_GAME_STATUS["movestowin"]
   put 0 into BCA_GAME_STATUS["movestowin"]
   put 0 into BCA_GAME_STATUS["fixedmoves"]
   statsUpdate "new"
end game_new
on game_won numCardsLeft  // valeur négative, ou 0 (win effectif), ou nbre cartes restantes (win assuré)
   put numCardsLeft into BCA_GAME_STATUS["movestowin"]
   if (numCardsLeft = 0) then
      if (userSettingsGet("prefs", "sounds") = 1) then get playSoundFile("Won.wav", "Sounds")
      answer "<b><font size=18 color=#9C5D14>Congratulations</font><font size=18>, you win!</font></b><br><br> " with \
            "OK" or "Quit" or "New Game" as sheet
      if (it = "New Game") then
         send "mouseUp" to btn "BtnNewGame"
      else if (it = "Quit") then
         quit
      end if
   else if (numCardsLeft > 0) then
      showTip true, "The game will be won in" && numCardsLeft && "moves."
      statsUpdate "won" // MAJ des stats (pas la peine de le refaire lors d'un win effectif)
      game_won_effect true // visual effect
   end if
end game_won
on statsUpdate event // "new", "won" ou "show"
   put userSettingsGet("prefs", "stats") into arrStats
   if (event = "new") then
      ------------------------------------------------------- new game
      add 1 to arrStats["gameLaunchedCount"]
   else if (event = "won") then
      ------------------------------------------------------- won game (virtual or effective)
      ----------------------------- stats générales
      add statsIsPlayed() to arrStats["gamePlayedCount"]
      add 1 to arrStats["gameWonCount"]
      put (the number of elements in BCA_HISTO) + BCA_GAME_STATUS["fixedmoves"] + BCA_GAME_STATUS["movestowin"] into \
            totalWinMoves
      ----------------------------- top scores
      -------- check si ID game n'existe pas
      local arrThisScore
      put false into idExists
      repeat for each element arrThisScore in arrStats["topScores"]
         if (arrThisScore["gameid"] = BCA_GAME_STATUS["gameid"]) then
            put true into idExists
            exit repeat
         end if
      end repeat
      if (not idExists) then // MAJ des top scores si ID game non trouvé dans les top scores
         put 10 into maxLines // 10 lignes de top scores max
         put "" into arrThisScore // ré-emploi
         put $USER into arrThisScore["name"]
         put BCA_GAME_STATUS["gameid"] into arrThisScore["gameid"]
         put the seconds into arrThisScore["date"]
         put arrThisScore into arrStats["topScores"][totalWinMoves]
         
         put the keys of arrStats["topScores"] into theKeys
         sort lines of theKeys ascending numeric
         delete line (maxLines + 1) to (the number of lines in theKeys) of theKeys
         local arrNewScores
         repeat for each line tKey in theKeys
            put arrStats["topScores"][tKey] into arrNewScores[tKey]
         end repeat
         put arrNewScores into arrStats["topScores"]
      end if
   else if (event = "show") then
      ------------------------------------------------------- show statistics (menu)
      add statsIsPlayed() to arrStats["gamePlayedCount"]
   end if
   ---------------------------------------------------------- update prefs user
   userSettingsSet arrStats, "prefs", "stats"
end statsUpdate
function statsIsPlayed // renvoit 1 si jeu en cours, ou 0 si le jeu en cours n'est pas taggé "played"
   if (the number of elements of BCA_HISTO > 0) then
      if (BCA_GAME_STATUS["played"] <> BCA_GAME_STATUS["gameid"]) then
         put BCA_GAME_STATUS["gameid"] into BCA_GAME_STATUS["played"] // flag pour non multiple updates du même jeu
         return 1
      end if
   end if
   return 0
end statsIsPlayedMaybe the easiest way to solve this very strange behavior is to write a hotfix:
Code: Select all
if $USER = "Andreas" then divide gameWonCount by 8
EDIT: I have a new clue... stay tuned.

 Well, I don't know what my eccentric playing style might be...
  Well, I don't know what my eccentric playing style might be... 
 
