Native Tree view control
Moderator: Klaus
Native Tree view control
It would be great to have a built in tree view control that was rendered with native appearance on Windows and OS X.
Re: Native Tree view control
I believe there is a third party tool out there. Anyone use it?gramsci wrote:It would be great to have a built in tree view control that was rendered with native appearance on Windows and OS X.
Best regards,
Lynn Fredricks
Paradigma Software - Ultra Fast Database & Reporting Platform for LiveCode
http://www.paradigmasoft.com
Lynn Fredricks
Paradigma Software - Ultra Fast Database & Reporting Platform for LiveCode
http://www.paradigmasoft.com
I have just skimmed through the latest revUp Newsletter and am quite pleased about the latest addition to the RR 3.5 product:
- An enhanced data grid and table control ! Which allows the use of arbitrary formatting and controls in its fields !
So immediately this question arises: What about a decent, powerful tree control, too ? I am only aware of one such Revolution tree control:
- iMed Tree Manager & Tree Field - version 1.3
http://www.imed-edition.net/rev/treemanager/index.html
Is this still the recommended tree control ? And does it go hand in hand with the new Revolution native grid control ?
- An enhanced data grid and table control ! Which allows the use of arbitrary formatting and controls in its fields !
So immediately this question arises: What about a decent, powerful tree control, too ? I am only aware of one such Revolution tree control:
- iMed Tree Manager & Tree Field - version 1.3
http://www.imed-edition.net/rev/treemanager/index.html
Is this still the recommended tree control ? And does it go hand in hand with the new Revolution native grid control ?
Don't forget that it is more than possible to write your own treeview in Rev.
Here's a screenshot of a basic one I made this past year using nothing but a field in list mode and some html. It's only a 1 sub node limited tree though.

And there are other ways of creating treeviews in Rev too besides the way I've done here.
And if you're limited on time or just do not want to hassle with it, that treeview in the link up above here looks very comprehensive and might be worth the investment to you.
Here's a screenshot of a basic one I made this past year using nothing but a field in list mode and some html. It's only a 1 sub node limited tree though.

And there are other ways of creating treeviews in Rev too besides the way I've done here.
And if you're limited on time or just do not want to hassle with it, that treeview in the link up above here looks very comprehensive and might be worth the investment to you.
I would second that request and also say that the loading of nodes should be very fast. I have used the default windows treeview control and it is unuseable if you have more then several hundred nodes because it becomes extremely slow. I know of third party products that can handle millions of nodes very fast so my request would be for a treeview that is also very quick.
Simon
Simon
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- Posts: 47
- Joined: Sat Nov 17, 2007 6:04 pm
Hi all,
I've been working on a commercial grade treeview on and off for the last couple of months now.
The key features that are applicable to this thread is that it renders with native appearance on the Mac and Windows and it can paint up to 1,200 nodes almost instantly. You can actually have countless many more nodes behind the scenes but the physical limits of a Rev field mean 1,200 is about all that can fit. If 1,200 nodes aren't enough, I have ideas as to how to crack this for a future version.
The tree is in beta at the moment and I anticipate a formal release in a month's time. All that is left is to finish off the final few commands and the documentation.
More info, blog posts with screenshots etc. can be found over at www.theworcestersource.com .
Cheers,
Steve
I've been working on a commercial grade treeview on and off for the last couple of months now.
The key features that are applicable to this thread is that it renders with native appearance on the Mac and Windows and it can paint up to 1,200 nodes almost instantly. You can actually have countless many more nodes behind the scenes but the physical limits of a Rev field mean 1,200 is about all that can fit. If 1,200 nodes aren't enough, I have ideas as to how to crack this for a future version.
The tree is in beta at the moment and I anticipate a formal release in a month's time. All that is left is to finish off the final few commands and the documentation.
More info, blog posts with screenshots etc. can be found over at www.theworcestersource.com .
Cheers,
Steve