Vector Graphics - Multi-Monitor

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cmenge
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Joined: Thu May 18, 2006 4:18 pm

Vector Graphics - Multi-Monitor

Post by cmenge » Wed Jan 14, 2009 12:24 am

Hello,

We are looking into using Rev Studio to create good quality graphics (vector if possible) across multiple monitors. I noticed the animation engine plug in and I also noticed that Rev Studio 3.0 supports multiple monitors.

Questions.

(1) Several monitors may be different resolutions will that be a problem for Rev Studio 3.0?

After running several different graphics animation tests with Rev Studio 3.0 I noticed a very slight screen or graphic flash. This kind of flash can usually be dealt with by double buffering the display window.

(2) Is there a way to reduce this flash when graphics are animated at a high rate of speed?

Thanks!

Christian

Mark
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Post by Mark » Wed Jan 14, 2009 1:01 am

Hello Christian,

Multiple monitors can be tricky, but it is doable.

I don't know what kind of flash you're talking about. Can you tell me how to reproduce this?

Best,

Mark
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cmenge
Posts: 11
Joined: Thu May 18, 2006 4:18 pm

Post by cmenge » Wed Jan 14, 2009 3:51 am

Mark,

@tricky
Can you elaborate about what is complicated, coordinates, resolution, etc.

@flash
This flash is what you would see with Win32 GDI graphics when a user would move a graphic at a low refresh rate. The transition is not smooth and the graphic is not drawn with smooth edges.

Maybe a better way to ask this question.

(3) I'm looking to draw vector quality graphics and need to move these graphics in real-time. Think Adobe Flash quality rendering.

Thanks!

Christian

malte
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Post by malte » Wed Jan 14, 2009 9:18 am

Hi Christian

while I do not see anything tricky about a multiple monitor setup (you can use the screenrects property to test for connected monitors and will get each monitors rectangle on a seperate line in return) I do see a problem with graphics in general. Rev is nowhere near to what flash can do with vector graphics and it will be a mixed experience. While the new gradients are cool (and do render very fast) setting the shape of a graphic is a bottleneck. To move graphics in realtime you will need to do some experiementing. If you like, I recommend you download a trial version of animationEngine and see if that is for you. I have put all my experience with animation and game design in Revolution into that library.

Hope that helps a bit,

Malte

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