Hello,
We are looking into using Rev Studio to create good quality graphics (vector if possible) across multiple monitors. I noticed the animation engine plug in and I also noticed that Rev Studio 3.0 supports multiple monitors.
Questions.
(1) Several monitors may be different resolutions will that be a problem for Rev Studio 3.0?
After running several different graphics animation tests with Rev Studio 3.0 I noticed a very slight screen or graphic flash. This kind of flash can usually be dealt with by double buffering the display window.
(2) Is there a way to reduce this flash when graphics are animated at a high rate of speed?
Thanks!
Christian
Vector Graphics - Multi-Monitor
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Hello Christian,
Multiple monitors can be tricky, but it is doable.
I don't know what kind of flash you're talking about. Can you tell me how to reproduce this?
Best,
Mark
Multiple monitors can be tricky, but it is doable.
I don't know what kind of flash you're talking about. Can you tell me how to reproduce this?
Best,
Mark
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Mark,
@tricky
Can you elaborate about what is complicated, coordinates, resolution, etc.
@flash
This flash is what you would see with Win32 GDI graphics when a user would move a graphic at a low refresh rate. The transition is not smooth and the graphic is not drawn with smooth edges.
Maybe a better way to ask this question.
(3) I'm looking to draw vector quality graphics and need to move these graphics in real-time. Think Adobe Flash quality rendering.
Thanks!
Christian
@tricky
Can you elaborate about what is complicated, coordinates, resolution, etc.
@flash
This flash is what you would see with Win32 GDI graphics when a user would move a graphic at a low refresh rate. The transition is not smooth and the graphic is not drawn with smooth edges.
Maybe a better way to ask this question.
(3) I'm looking to draw vector quality graphics and need to move these graphics in real-time. Think Adobe Flash quality rendering.
Thanks!
Christian
Hi Christian
while I do not see anything tricky about a multiple monitor setup (you can use the screenrects property to test for connected monitors and will get each monitors rectangle on a seperate line in return) I do see a problem with graphics in general. Rev is nowhere near to what flash can do with vector graphics and it will be a mixed experience. While the new gradients are cool (and do render very fast) setting the shape of a graphic is a bottleneck. To move graphics in realtime you will need to do some experiementing. If you like, I recommend you download a trial version of animationEngine and see if that is for you. I have put all my experience with animation and game design in Revolution into that library.
Hope that helps a bit,
Malte
while I do not see anything tricky about a multiple monitor setup (you can use the screenrects property to test for connected monitors and will get each monitors rectangle on a seperate line in return) I do see a problem with graphics in general. Rev is nowhere near to what flash can do with vector graphics and it will be a mixed experience. While the new gradients are cool (and do render very fast) setting the shape of a graphic is a bottleneck. To move graphics in realtime you will need to do some experiementing. If you like, I recommend you download a trial version of animationEngine and see if that is for you. I have put all my experience with animation and game design in Revolution into that library.
Hope that helps a bit,
Malte