Stack resize problem

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info26
Posts: 47
Joined: Tue May 17, 2011 10:14 am

Stack resize problem

Post by info26 » Fri Oct 19, 2012 4:30 pm

I need to hav an application/stack then is reside for any tabley display

I try with LC geometry, after I have dowload the demo of Native Geomtry in LC test work fine, in Android simulator no.
Dom't resize the object ancd I try that mobGui is in conflict with Native Geometry

If I don't ceck use geometry the object don't resize, if i ceck geometry seems that work bettr but when I go to a card to another no resize take effect

Have you some suggestions

Thank's

gpb01
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 281
Joined: Sat Jun 04, 2011 5:41 pm

Re: Stack resize problem

Post by gpb01 » Fri Oct 19, 2012 4:54 pm

Hi,
the best solution is that you write YOUR resize procedure ...

... e.g. here http://forums.runrev.com/viewtopic.php?f=49&t=13085 you have a sample of a CardScaler for iOS Retina<>NonRetina display :)

Guglielmo

qberty1337
Posts: 35
Joined: Sun Sep 09, 2012 1:09 pm

Re: Stack resize problem

Post by qberty1337 » Sun Oct 21, 2012 2:56 pm

Use your own function.

on ResizeStack
//resize your objects here
end ResizeStack

when switching to landscape and back to portrait, those messages are called. You can use them to manually resize things.

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