Francesco77 wrote: Tue Sep 20, 2022 9:34 am
I would love it if there was a completely free version without export options.
Many potential users are pupils, students or small individual developers who first need to learn what to do with LiveCode in the first place.
I see that tools like "Construct" or "GameMaker" are downloaded and used by very many young people.
Even "Unity" can be used for free by small and micro developers and gets hundreds of thousands of users this way.
I have seen several tools over the decades that first became significantly more expensive and then were removed from the market altogether.
Before it's clear that this won't happen with LC, many people simply don't have much desire to invest a lot of money in it.
You can use the previous openSource versions to learn basics - these are completely free. Search the forum for download links.
However, consider:
- if Unity, Construct or GameMaker is what suits your needs best, then LiveCode is probably
not a good fit.
LC is a good all-purpose app building platform and very good for many things, but not for high-end game building.
- Unity and similar are not popular because they're free - they're free because they're popular. They are effectively niche products in a (relatively) lucrative market and use popular languages such as C# or Lua.
- Unity and similar afford industry support because they fill these niches well and use languages and workflows already familiar to most developers. It is obviously not financially viable for LC to offer free products and still remain in a position to invest in the platform at this point in time - otherwise they would have continued with the openSource initiative.
I have issues with
the way dropping opensource was sprung on the users, but nevertheless think this was the right move, judging by the scope and rate of developments coming out now.
- the idea that teaching students completely for free will help spread the popularity of LC is a fine and noble one - but one that
may yield benefit for the company in 10-15 years from now, and there is (i'm guessing) a more immediate need for the company to invest in their own platform in the immediate future.
- If the intent is to
learn, then why not pay the price of
2 cappuccinos a month to get a limited version for learning?
Given the quality of the product and the continuous investment in their infrastructure i think this is a fair price... it's not a prohibitive cost (well, you may have to buy 2 fewer cappuccinos a month i guess

)
- LC is not a giant in the area but they have demonstrated staying power.
- Ultimately it's about increasing LC's userbase.
If 'free' was really going to do it, we would have seen this effect after several years of offering an opensource licence.
Clearly it didn't.
So the other logical choice is to offer a better product - which requires investment.
S.