Hi: I am moving a group using aemoveto for 100 milliseconds, then I want to move it somewhere else. I've been using "wait for 500 milliseconds with messages" after the first aemoveto, to allow that first move to finish before starrting the next aemoveto.
I understand that wait with messages is a problem in iOS deployment - is there a better way to control the sequence of moves?
thanks
Greg
how to properly sequence 2 aemoveto's
Moderators: heatherlaine, kevinmiller, robinmiller, malte
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Re: how to properly sequence 2 aemoveto's
HI Greag,
you can either make use of the callbackMessage aeMoveTo sends, or use send in time to achieve what you want.
Hope that helps. Malte
you can either make use of the callbackMessage aeMoveTo sends, or use send in time to achieve what you want.
Code: Select all
in a button:
on mouseUp
set the flag of me to not the flag of me
if the flag of me then
moveRandom
end if
end mouseUp
in the card script:
on moveRandom
aeMoveTo the long id of btn "myButton", random(the width of this stack),random(the height of this stack),500,"bounce"
end moveRandom
on aeMoveDone
if the short name of the target="myButton" then
if the flag of btn "myButton" then
send "moveRandom" to me in 3 seconds
end if
end if
end aeMoveDone
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- Posts: 349
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- Contact:
Re: how to properly sequence 2 aemoveto's
Hi Malte:
Thanks for that - yes, I have played with the aeMoveDone callback message a bit and I'm not really understanding how this can be used in a very large, complex script with many different moving items that are each coordinated in time. For example:
aemoveto thisthing for 5 seconds
wait 5 seconds
aemoveto thisthing for 1 second
wait 1 second
aemoveto differentThing for 4 seconds
aemoveto anotherThing for 4 seconds
wait 4 seconds
aemoveto thisThing for 2 seconds
aemoveto differentThing for 3 seconds
wait 3 seconds
If I was to use the aeMoveDone rather than using "wait", I would require a separate handler for each occurance of a aemoveto in the above script - it could get very confusing and complicated. yes? or am I not really understanding how to apply the callback?
Cheers,
Greg
Thanks for that - yes, I have played with the aeMoveDone callback message a bit and I'm not really understanding how this can be used in a very large, complex script with many different moving items that are each coordinated in time. For example:
aemoveto thisthing for 5 seconds
wait 5 seconds
aemoveto thisthing for 1 second
wait 1 second
aemoveto differentThing for 4 seconds
aemoveto anotherThing for 4 seconds
wait 4 seconds
aemoveto thisThing for 2 seconds
aemoveto differentThing for 3 seconds
wait 3 seconds
If I was to use the aeMoveDone rather than using "wait", I would require a separate handler for each occurance of a aemoveto in the above script - it could get very confusing and complicated. yes? or am I not really understanding how to apply the callback?
Cheers,
Greg
Re: how to properly sequence 2 aemoveto's
Hi Greg,
you can either give each control its on aeMoveDone handler, this can get confusing, or instead move the callback to card level and chack the name of the target (aeMoveDone is sent to the control that stops moving), or use a completely different strategy.
on moveIt pTarget,pX,pY,pTime,pEffect
aeMoveto pTarget,pX,pY,pTime,pEffect
end moveIt
and then change your original pseudo code to
aemoveto thisthing for 5 seconds
send "moveIt" && the long ID of thisTHing&","&x&","&y&","&1000 to this cd in 5 seconds
...
hth,
Malte
you can either give each control its on aeMoveDone handler, this can get confusing, or instead move the callback to card level and chack the name of the target (aeMoveDone is sent to the control that stops moving), or use a completely different strategy.
on moveIt pTarget,pX,pY,pTime,pEffect
aeMoveto pTarget,pX,pY,pTime,pEffect
end moveIt
and then change your original pseudo code to
aemoveto thisthing for 5 seconds
send "moveIt" && the long ID of thisTHing&","&x&","&y&","&1000 to this cd in 5 seconds
...
hth,
Malte
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- Posts: 349
- Joined: Tue Oct 28, 2008 1:23 am
- Contact:
Re: how to properly sequence 2 aemoveto's
Thank you Malte. I have been playing with the callbacks and I'm slowly getting the hang of it.