Accessing other apps in livecode-made app
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Accessing other apps in livecode-made app
So... I have seen this question asked a little while ago, but not in this context.
If I made an app with something else (Unity, etc.) and made a separate "app" for want of a better term, can I access it from within an app I have made with Livecode.
If I were doing it within Livecode, I would just make 2 stacks, and link them together as substacks, accessing one with an "open stack" command.
Is there any way of opening another standalone stack in that way that would open seamlessly and be able to go back to the original stack?
There has been a suggestion that an app be made and run through html5 on a webpage, and that webpage being played in a browser widget, which may be viable.
I am developing an AR app through Unity which does allow for publishing on their server, so it's a possibility if I have a card with a browser widget that is full-screen, but the webpage would also need to be formatted to be full screen, or you will see all of the other stuff too. Would be better if I could just call up an app to run parallel or within a livecode-generated app.
Else, I just use Unity for go-to-woe app development, meaning I will need to learn it from scratch (which I am doing BTW, it's got some pretty cool AR through Vuforia and 3D capabilities.)
Thanks,
XdM
If I made an app with something else (Unity, etc.) and made a separate "app" for want of a better term, can I access it from within an app I have made with Livecode.
If I were doing it within Livecode, I would just make 2 stacks, and link them together as substacks, accessing one with an "open stack" command.
Is there any way of opening another standalone stack in that way that would open seamlessly and be able to go back to the original stack?
There has been a suggestion that an app be made and run through html5 on a webpage, and that webpage being played in a browser widget, which may be viable.
I am developing an AR app through Unity which does allow for publishing on their server, so it's a possibility if I have a card with a browser widget that is full-screen, but the webpage would also need to be formatted to be full screen, or you will see all of the other stuff too. Would be better if I could just call up an app to run parallel or within a livecode-generated app.
Else, I just use Unity for go-to-woe app development, meaning I will need to learn it from scratch (which I am doing BTW, it's got some pretty cool AR through Vuforia and 3D capabilities.)
Thanks,
XdM
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Re: Accessing other apps in livecode-made app
I think you may be talking about the "open process" command. Read about it in the dictionary.
Craig
Craig
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Re: Accessing other apps in livecode-made app
The launch command opens apps.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com
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Re: Accessing other apps in livecode-made app
Jacque.
"Launch". That seems simpler and better. But what is the difference?
Craig
"Launch". That seems simpler and better. But what is the difference?
Craig
Re: Accessing other apps in livecode-made app
Thanks guys. I will look them up
XdM
XdM
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Re: Accessing other apps in livecode-made app
As I understand it, which I don't entirely, open process usually is for background processes that are not visible by the user (shell commands, maybe.) The docs say it will also open apps. Launch is just for apps and includes an optional parameter that will open a specific document with the specified app.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
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Re: Accessing other apps in livecode-made app
If the Unity part of this is server-side rendered in a browser, couldn't you just display that within your LiveCode app in a Browser widget?
Richard Gaskin
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Re: Accessing other apps in livecode-made app
That's what I am considering. It has a WebGL component that may be able to be be displayed in a browser element. Apparently that's how you do it with a webpage.FourthWorld wrote: ↑Wed Jan 26, 2022 12:36 amIf the Unity part of this is server-side rendered in a browser, couldn't you just display that within your LiveCode app in a Browser widget?
XdM