Looking for a volunteer tester...
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Re: Looking for a volunteer tester...
I used archive utility on Mojave and get "unable to open..."
Jean-Marc
Jean-Marc
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Re: Looking for a volunteer tester...
The "archive utility" is the macOS domestic app, and it isn't very good.
Give the Unarchiver a try.
Give the Unarchiver a try.
Re: Looking for a volunteer tester...
Get Info reports the size of testInterface as "43,560,495 bytes (Zero bytes on disk)"
Perhaps that's a clue.
I also used revZip to decompress testHello.zip
error: "ziperr,unable to open output file"
Jim Lambert
Perhaps that's a clue.
I also used revZip to decompress testHello.zip
error: "ziperr,unable to open output file"
Jim Lambert
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Re: Looking for a volunteer tester...
I've just downloaded the ZIP file onto my Catalina Mac,
unzipped it successfully using Unarchiver and then re-Zipped it using the Mac in-built zipper.
Try this:
https://www.dropbox.com/s/zouz6un0d0ife ... e.zip?dl=0
unzipped it successfully using Unarchiver and then re-Zipped it using the Mac in-built zipper.
Try this:
https://www.dropbox.com/s/zouz6un0d0ife ... e.zip?dl=0
Re: Looking for a volunteer tester...
Hi again. Tried the new link and downloaded and unzipped automatically and successfully.
Again however, Catalina would not let me run it. - Error message- "The application “testInterface.app” can’t be opened."
Interesting side note: When I did a get info on it to see if there were sufficient permissions (there were, and the Mac thinks it is an application),
I saw that under Version: it said "Made with Godot Engine" My own LC standalone apps show the version number I assigned such as 1.0.0.
Don't understand how Richmond got his to run.
Kelly
Again however, Catalina would not let me run it. - Error message- "The application “testInterface.app” can’t be opened."
Interesting side note: When I did a get info on it to see if there were sufficient permissions (there were, and the Mac thinks it is an application),
I saw that under Version: it said "Made with Godot Engine" My own LC standalone apps show the version number I assigned such as 1.0.0.
Don't understand how Richmond got his to run.
Kelly
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Re: Looking for a volunteer tester...
Hi All,
I can open last Richmond's version. Thanks Richmond
1. Zip is decompressed automaticaly
2. I can open "test interface" with a right-click
3. Btn "Press me" does its job
Jean-Marc
I can open last Richmond's version. Thanks Richmond
1. Zip is decompressed automaticaly
2. I can open "test interface" with a right-click
3. Btn "Press me" does its job
Jean-Marc
https://alternatic.ch
Re: Looking for a volunteer tester...
Thanks Kelly and JM for continuing to persevere!@
I may try another test using the zip utilities to see if a different format makes it work in one shot for anyone using any OS, of all the things I foresaw going wrong, honestly decompressing a regular zip file wasn't one of them.
@Everyone who participated -
I really want to thank you all. As a last request, if you don't mind too much, could you put your OSX version ? i.e. 10.9.x ...
I really do appreciate all the testing.
True, I put no version numbers on it, this being just a simple test to see if I could create an executable on one platform, and have it run unchanged on a Mac, due to questions prompted by the thread I linked too earlier. I may try that at some point, but it does begin to look like the default un-zip on mac doesn't like the zip format Godot uses internally.kdjanz wrote: ↑Mon Jul 27, 2020 3:39 amInteresting side note: When I did a get info on it to see if there were sufficient permissions (there were, and the Mac thinks it is an application),
I saw that under Version: it said "Made with Godot Engine" My own LC standalone apps show the version number I assigned such as 1.0.0.
I may try another test using the zip utilities to see if a different format makes it work in one shot for anyone using any OS, of all the things I foresaw going wrong, honestly decompressing a regular zip file wasn't one of them.
@JM - just double clicking it doesn't start it? You have to right click? Is that standard on OSX now?
@Everyone who participated -
I really want to thank you all. As a last request, if you don't mind too much, could you put your OSX version ? i.e. 10.9.x ...
I really do appreciate all the testing.
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Re: Looking for a volunteer tester...
Yes, except if the developer is not registered.JM - just double clicking it doesn't start it? You have to right click? Is that standard on OSX now?
Jean-Marc
https://alternatic.ch
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Re: Looking for a volunteer tester...
-could you put your OSX version
Re: Looking for a volunteer tester...
Thanks Richmond, are all "Catalina" OSX'es 10.15.x ?
*Edit - never mind, silly question, I hadn't quite woken yet
https://en.wikipedia.org/wiki/MacOS_Catalina
* Edit 2 - so, list I have so far runs like this ...
*Edit - never mind, silly question, I hadn't quite woken yet
https://en.wikipedia.org/wiki/MacOS_Catalina
* Edit 2 - so, list I have so far runs like this ...
Code: Select all
OSX 10.15 (Catalina)
kdjanz
Richmond - 10.15.6
Jim Lambert - 10.15.5
OSX 10.14 (Mojave)
Jean-Mark - 10.14.6
Re: Looking for a volunteer tester...
10.15.6 (19G73)
I tried Richmond's version, and could open it using a right click as well, with the app and button working.
The right click to open is required for any app that is not "signed and stapled" I believe.
Kelly
I tried Richmond's version, and could open it using a right click as well, with the app and button working.
The right click to open is required for any app that is not "signed and stapled" I believe.
Kelly
Re: Looking for a volunteer tester...
Code: Select all
OSX 10.15 (Catalina)
kdjanz - 10.15.6
Richmond - 10.15.6
Jim Lambert - 10.15.5
OSX 10.14 (Mojave)
Jean-Mark - 10.14.6
Interesting about the signed thing. I'll see what I can work up for the next test.
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Re: Looking for a volunteer tester...
Catalina is particular about what apps it opens, and gives an error if the app is not notarized.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
Re: Looking for a volunteer tester...
Actually, I don't know that there needs to be a next test, out of 4 people, 100% were able to get it to run. Apparently the Mac zip utility doesn't like the format, but, once it was converted (thanks again Richmond ) it apparently ran fine despite my doing just about everything wrong, security wise.
If I decide to start developing for Mac, I'll have to look into this notarizing thing of which you speak
If I decide to start developing for Mac, I'll have to look into this notarizing thing of which you speak
Re: Looking for a volunteer tester...
I was looking through settings, and changed a few things, but mostly I unzipped then rezipped the app. Don't know if that will do anything for actually getting it to unzip using the native mac utility.
https://www.dropbox.com/s/txppkz5cr6owh ... p.zip?dl=1
https://www.dropbox.com/s/txppkz5cr6owh ... p.zip?dl=1