I liked this line. Been there, done that.Several things that were previously working were fixed until they broke, then refactored until they worked again.
Looking forward to trying this out. Thanks.
Martin
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
I liked this line. Been there, done that.Several things that were previously working were fixed until they broke, then refactored until they worked again.
Keep in mind, I have no idea how you have the bar currently setup to work, BUT, I can think of a couple things that would make it possibly more standardized for new users.
I like that one. I could check for the existence of a preferences file, and if one hasn't been set yet I could load the panel. I'll try to implement that one tomorrow.On first run, open the preferences so that the user can see that the plugin has loaded and is active.
It's easier than that. Your preference is already saved. If you quit the IDE with the glx2 script editor enabled it comes up enabled the next time you launch the IDE.Add a preference toggle or even a radio button that allows the user to set the default editor to GLX2 or IDE. When the prefs close, the editor window is changed to suit the editor preference chosen.
This one's gonna require some thought to get into place, but in general, yes... I would like to implement better on-screen help.Lastly, add a static graphic that shows what a breadcrumb looks like, where to click to fold, how to outline etc. - in short, the wiki graphics all condensed to one single graphic with overlay notes. Pop this up when the user double clicks on the bar so that they have a cheat sheet when they turn it on. Even add a line of text explaining how to turn it on or off temporarily.
The status bar does more than that. When you hover the mouse over a control it will show the id of what you're hovering over.If that bar is just a switch, couldn't it be a lot smaller to save some screen real estate? Maybe about the size of one of the toolbar cells?
Heh, understatement of the year maybe. Was in fact the only downside to running it with Devolution, it is so short, you don't see that nice 'long' id pop up
I suggested the toggle so that the user is consciously choosing which editor they want - not by accident, but a deliberate choice that then sticks. They also then know where to go to turn it off if they ever want to.It's easier than that. Your preference is already saved. If you quit the IDE with the glx2 script editor enabled it comes up enabled the next time you launch the IDE.Add a preference toggle or even a radio button that allows the user to set the default editor to GLX2 or IDE. When the prefs close, the editor window is changed to suit the editor preference chosen.
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tried again
explicit=false
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set the lineDel to tStartHtml
set the itemDel to tEndHtml
put item 1 of line 2 of tx into tHtml
replace "&" with "&" in tHtml
replace """ with quote in tHtml
replace ">" with ">" in tHtml
replace "<" with "<" in tHtml