MAC APp store

Deploying to Mac OS? Ask Mac OS specific questions here.

Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller

Post Reply
maxs
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 421
Joined: Sat Jun 24, 2006 12:02 am
Contact:

MAC APp store

Post by maxs » Sun Jan 25, 2015 9:33 pm

Where can I find info on sending an app to the Mac App store?

I am stuck because Apple is asking for a package installation, not a zip file.


Max

dave.kilroy
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 858
Joined: Wed Jun 24, 2009 1:17 pm
Location: Plymouth, UK
Contact:

Re: MAC APp store

Post by dave.kilroy » Sun Jan 25, 2015 11:05 pm

Hi Max - have you signed up (and paid your money) to the Mac Development Program? https://developer.apple.com/programs/mac/ - if you have then there are quite a few documents in there that take you through the process...

Kind regards

Dave
"...this is not the code you are looking for..."

maxs
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 421
Joined: Sat Jun 24, 2006 12:02 am
Contact:

Re: MAC APp store

Post by maxs » Sun Jan 25, 2015 11:15 pm

Yes Dave,

But Livecode has its own way to deal with builds outside of x-code, bypassing x-code for IOS builds. Apple's Dev solution is to do the build with a .pkg suffix inside x-code.

Is this the Livecode way? It seems that I should look for a Livecode solution before the difficulty of integrating my app into x-code.

So there is no Livecode documentation for Mac builds, and I just just use Apple's documentation?

Max

dave.kilroy
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 858
Joined: Wed Jun 24, 2009 1:17 pm
Location: Plymouth, UK
Contact:

Re: MAC APp store

Post by dave.kilroy » Mon Jan 26, 2015 12:27 am

Aha right, I've never actually built for the Mac App Store (LiveCode only recently moved to Cocoa with full sandboxing etc) - but have of course built for OS X and when I do use http://www.ohanaware.com/appwrapper/ - however I seem to remember reading recently in the useList that there was currently some problem with Livecode, appWrapper and plist files that meant one needed to do some extra tweaking to get it working. I've just been looking in 6.7 and 7.0 release notes as I thought there was some information in there, but can't put my hand on it right now

Unless someone else chimes in here - I think you'll need to keep on googling for answers...

Good luck!

Dave
"...this is not the code you are looking for..."

maxs
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 421
Joined: Sat Jun 24, 2006 12:02 am
Contact:

Re: MAC APp store

Post by maxs » Mon Jan 26, 2015 2:39 am

Thanks, Dave,

I think you are putting me on the right path.

Max

maxs
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 421
Joined: Sat Jun 24, 2006 12:02 am
Contact:

Re: MAC APP store

Post by maxs » Wed Jan 28, 2015 5:49 am

Can anyone give me a tip on uploading to the App store for mac?

maxs
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 421
Joined: Sat Jun 24, 2006 12:02 am
Contact:

Re: MAC APp store

Post by maxs » Thu Jan 29, 2015 7:10 am

No need to reply. Apple is willing to assist me. Max

dave.kilroy
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 858
Joined: Wed Jun 24, 2009 1:17 pm
Location: Plymouth, UK
Contact:

Re: MAC APp store

Post by dave.kilroy » Thu Jan 29, 2015 10:21 am

Hi maxs

I eventually found the thread on the Mac app store (it was titled "External files in standalones") from November which I hope will be of some interest: http://runtime-revolution.278305.n4.nab ... l#a4686304

This other thread from October may also be worth reading: http://runtime-revolution.278305.n4.nab ... l#a4684387

But - as you've found out - Apple changed a lot in the Mac App Store requirements in Yosemite and we haven't caught up...

Dave

PS: please tell us how you get on
"...this is not the code you are looking for..."

Post Reply

Return to “Mac OS”