First iOS attempt

Getting into LiveCode for iOS? Ask your questions here.

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dsquance
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Joined: Mon Jan 18, 2010 2:47 am

First iOS attempt

Post by dsquance » Thu Sep 18, 2014 5:17 am

I have built a simple game which I'd hoped to give to my grandson to play with on an iPod Touch. I run an older MacBook with OS 10.7.5 (as high as it goes) and have been using the latest free LC. I read through a post from a few months back regarding xCode, and am wondering if, not only am I way over my head, but if what I'd hoped to do is even possible. When I first tried to build the standalone, I didn't even know xCode was required. I downloaded 4.6.3, but so far any attempts to do anything with the standalone build have failed. I've no interest in commercial development, and don't intend to pay Apple for any developer's licence. Since this didn't seem to be required on downloading xCode, I assume that shouldn't be necessary.

Is what I want to do possible with this configuration? I have a Touch of my own with iOS 7 for testing, should it ever get that far.

Simon
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Re: First iOS attempt

Post by Simon » Thu Sep 18, 2014 7:45 am

Hi dsquance,
I'm afraid you have to get the Apple developer licence, but I don't think you need to get livecode commercial as I think that is only for deploying to iTunes. I could be wrong on that.

Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!

Klaus
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Re: First iOS attempt

Post by Klaus » Thu Sep 18, 2014 12:57 pm

Simon is right, thanks to Steve-O you need a iOS developer license even if you only want to test your app on your OWN device! :?

dsquance
Posts: 40
Joined: Mon Jan 18, 2010 2:47 am

Re: First iOS attempt

Post by dsquance » Thu Sep 18, 2014 8:25 pm

Thanks for the replies. Looks like I'll just forget about trying to build for iOS. Maybe I should give my grandson my old MacBook and get myself a new one. :D

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