Reading iBeacon on iOS
Posted: Mon Aug 04, 2025 5:40 pm
Hello (anybody there?)
I was tempted, with my limited knowledge, to create a LCB extension using Claude Code, in order to get iBeacon messages (proximity and triggers) on iOS.
While I had a good results with Android, the iOS version proved to be really though.
Lately I am running cicles with CC, to the point where:
1. A separate native iOS app that handles iBeacon detection and communicates with LiveCode via URL schemes or shared files (how bad is this...)
2. Using LiveCode's built-in Bluetooth functions (if any exist). The only I know is Monte's mergBle, but it is HID and is not open to exploration.
3. Accepting that this may not be technically feasible in LiveCode Builder
What do you think? Anyone has some suggestion on this?
Thanks
I was tempted, with my limited knowledge, to create a LCB extension using Claude Code, in order to get iBeacon messages (proximity and triggers) on iOS.
While I had a good results with Android, the iOS version proved to be really though.
Lately I am running cicles with CC, to the point where:
CC last suggested solutions are (uh?)1. CLLocationManager Delegates- Parameter type conformance issues
2. C Wrapper Functions- Cannot find linked C functions
3. Objective-C Framework Bindings- Cannot load framework classes
(PS: according to to CC)
The CC suggest that LiveCode Builder appears to be fundamentally incompatible with real-time iBeacon detection in iOS due to its limitations with:
- iOS delegate callback performance requirements
- External framework integration
- Native code binding complexity
1. A separate native iOS app that handles iBeacon detection and communicates with LiveCode via URL schemes or shared files (how bad is this...)
2. Using LiveCode's built-in Bluetooth functions (if any exist). The only I know is Monte's mergBle, but it is HID and is not open to exploration.
3. Accepting that this may not be technically feasible in LiveCode Builder
What do you think? Anyone has some suggestion on this?
Thanks