iOS dictation disrupting mobileSoundOnChannel
Posted: Fri Apr 11, 2025 5:51 pm
Hey all,
I now have an issue with the iOS speech-to-text feature stopping the sound I'm playing on a channel through mobilePlaySoundOnChannel.
I would like the sound to play again after this feature has been used. It DOES replay when I create a mobilecontrol player, but I can't use this method because I can't seem to control the volume on this form of player.
I've tried using mobileSoundChannelStatus() to continuously check whether sound is playing on the channel but strangely enough, after the sound is stopped by the dictation function, it still seem to think it is "playing".
I think that is the fundamental issue I'm now facing. If the status isn't changing but the sound is actually stopped, then I'm not sure how I can code it to return.
Any help would be appreciated,
Cheers!
I now have an issue with the iOS speech-to-text feature stopping the sound I'm playing on a channel through mobilePlaySoundOnChannel.
I would like the sound to play again after this feature has been used. It DOES replay when I create a mobilecontrol player, but I can't use this method because I can't seem to control the volume on this form of player.
I've tried using mobileSoundChannelStatus() to continuously check whether sound is playing on the channel but strangely enough, after the sound is stopped by the dictation function, it still seem to think it is "playing".
I think that is the fundamental issue I'm now facing. If the status isn't changing but the sound is actually stopped, then I'm not sure how I can code it to return.
Any help would be appreciated,
Cheers!