Steps for implementing ads?

Anything beyond the basics in using the LiveCode language. Share your handlers, functions and magic here.

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FESEFW
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Steps for implementing ads?

Post by FESEFW » Sun Feb 12, 2023 2:01 pm

Hello!

I've been looking for a way to implement ads in LiveCode for a few hours now and didn't find any.
I've found a lot of topics saying that I need to use Inneractive APP ID.

I can't seem to find Inneractive's website or way to get APP ID or anything related to them.
I have tried to use AdMob but it wasn't going anywhere.

Can someone explain to me how to implement ads in LiveCode?

Thank you and have a good day :)

richmond62
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Re: Steps for implementing ads?

Post by richmond62 » Sun Feb 12, 2023 2:14 pm

"implement ads"

?

1. Do you mean an image which, when someone clicks on it a link opens in their default web-browser?
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richmond62
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Re: Steps for implementing ads?

Post by richmond62 » Sun Feb 12, 2023 2:18 pm

Wow: Totally and Utterly Off Topic, BUT:
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https://www.marmite.co.uk/mar-match.html

There's something that could be used for a good, focussed lesson in LiveCode programming. 8)

FESEFW
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Re: Steps for implementing ads?

Post by FESEFW » Sun Feb 12, 2023 2:25 pm

I mean actual ad service (like Google's AdMob).

richmond62
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Re: Steps for implementing ads?

Post by richmond62 » Sun Feb 12, 2023 3:14 pm

Would you like to explain that a bit more?

richmond62
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Re: Steps for implementing ads?

Post by richmond62 » Sun Feb 12, 2023 3:18 pm

http://newsletters.livecode.com/july/is ... etter4.php

This is a lesson on how to do this sort of thing with Inneractive and LiveCode from 13 years ago.

The link: http://inner-active.com/ is blocked.

The link: http://runrev.com/store/account/inneractive/ does NOT function as it should.

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Re: Steps for implementing ads?

Post by richmond62 » Sun Feb 12, 2023 5:20 pm


jacque
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Re: Steps for implementing ads?

Post by jacque » Sun Feb 12, 2023 6:43 pm

The contract with inneractive expired years ago and I don't know of any other options.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com

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Re: Steps for implementing ads?

Post by richmond62 » Sun Feb 12, 2023 6:45 pm

Can't an individual programmer get a contract with Inneractive or another company?
Last edited by richmond62 on Sun Feb 12, 2023 7:46 pm, edited 1 time in total.

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Re: Steps for implementing ads?

Post by FourthWorld » Sun Feb 12, 2023 7:23 pm

The challenge here is that most ad networks don't allow their simple web APIs that they use on web pages to be used in native apps, instead requiring more onerous binary APIs.

You can still use those in LC with the Builder scripting language, but before you invest that much work it may be worth considering why so few do.

Ad revenue can be big, if you're in the top 200 downloads at the app store. For everyone else it brings in little money, for many zero.

CPMs for ads are notoriously low, requiring frequent app usage among a large audience.

But because ads impair the quality of the software experience, the ability to grow an audience big enough to make money from ads is compromised.

One strategy that has worked for some is to build up an audience with a truly free offering, adding ads as your development time permits while the audience grows big enough to merit the effort.

But even then, early stages of growth will be too slow without a solid well funded marketing plan.

So considering all the factors, it's almost a Catch 22, where it takes a certain investment to see a return from it. But then again, what in any business isn't?

If an app is anticipated to have enough demand to merit ads, it may have enough demand to merit a fee instead.

It needn't be entirely fee based. You could have a core set of valuable features available at no cost, with upgrade options for power users. In-app purchase is supported in LC.

This keeps the quality of the experience high, and can produce more income per user than low CPM rates would provide.

Another option is using a mobile app as a free extension for a more full-featured desktop app available for a fee.

There are so many ways to monetize apps I wouldn't try to offer a one-size-fits-all here. What works for you will depend on the nature of your app, its audience characteristics, and the scope and depth of competing alternatives.

If you decide to limit your monetization to ads, find an ad network you like and review the APIs. We may be able to help you write the Builder code to use them well.

But first, it may be more profitable to thoroughly review your marketing plan. If you're looking to make money, in today's crowded market that will make the biggest difference regardless of the monetization options you choose.
Richard Gaskin
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