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Infection Simulation

Posted: Wed Dec 29, 2021 4:35 am
by RogGuay
Screen Shot 2021-12-28 at 7.03.29 PM.png
I just uploaded a stack called “Infection" to Sample Stacks which might be a little fun (in a scary way) for some of you. It’s a Monte Carlo simulation wherein a number of individuals randomly moving about in an enclosed space, are infected by a single randomly infected individual. I welcome any feedback that might lead to more accuracy in or improvement to this model.

Cheers,
Roger

Re: Infection Simulation

Posted: Wed Dec 29, 2021 4:19 pm
by dunbarx
Hi.

Fun to watch. You might allow the contact distance to be modified. Right now it seems to be rather large. Also, allow the rate of motion to be modified. Every seems to be running around frantically. The current scenario is like a train station platform, with everyone late for trains just about to leave.

Craig

Re: Infection Simulation

Posted: Thu Dec 30, 2021 6:45 am
by RogGuay
Thanks Craig. Apparently you missed the Parameters control panel where both the Contagious Zone and the Individual V(velocity) Diversity can be controlled:

Roger

Re: Infection Simulation

Posted: Thu Dec 30, 2021 3:54 pm
by stam
Thanks Roger, very nice indeed, thank you.

Only thing i would add is if it's possible to set a duration of virulence - ie how long is each individual capable of transmitting infection.
At present this is indefinite, and therefore the entire population will eventually be infected. Which is also the flaw in this simulation.

It would be very interesting to see what happens happens if individuals are able to transmit infection for only a certain amount of time. Also in that case setting a period of 'immunity' whereby individuals infected and resolved will be immune for a period of time, perhaps semi-randomly (actually simulating real life in other words, assuming non-lethal infection).

Many thanks once again for the excellent simulation
Stam

Re: Infection Simulation

Posted: Fri Dec 31, 2021 11:47 am
by Andy01
All the best in the new year, just a suggestion could you introduce icons 32x32 pixels so it's more visual. An example could be infected = sad face vs not infected = happy face vs in-between :(, :),:l

Re: Infection Simulation

Posted: Fri Dec 31, 2021 7:48 pm
by RogGuay
Thank you Stam and Andy. I will indeed work on your excellent suggestions.

Happy New Year!

Roger