Anything beyond the basics in using the LiveCode language. Share your handlers, functions and magic here.
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jacque wrote: ↑
Tue Jun 18, 2019 5:05 pm
I don't know if this applies in your case, but if you close a stack and destroystack is false, the stack remains in RAM. The next time you open it, there are no open* messages sent because to the engine, the stack is already open.
If your scripts reference an unopened stack to get a property or something else, the same thing may happen because LC has already opened the stack. I'm not sure about this one because I've not needed to do that, but I did have to work around the first issue once.
That's why I tested again after I quit and restarted LC!
Still no dice...
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I don't know if this applies in your case, but if you close a stack and destroystack is false, the stack remains in RAM.
Not relevant in this case.
However, doing few manipulations with LC, I managed to fire an error in revdebuglibrary,
on __Resolved function Line 1957
Looks like something as ghost breakpoints ????
Sorry, I have to go, no time to do more.
HTH for further investigation,
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Just a quick note to those on this thread, that Panos gave me a hack fix very quickly (deleting a custom property) that worked, and the bug has been confirmed:
I have no idea where the problem lies but the experts here might be interested. Thanks for all the advice again and of course thanks to Panos.