That's why I tested again after I quit and restarted LC!jacque wrote: ↑Tue Jun 18, 2019 5:05 pmI don't know if this applies in your case, but if you close a stack and destroystack is false, the stack remains in RAM. The next time you open it, there are no open* messages sent because to the engine, the stack is already open.
If your scripts reference an unopened stack to get a property or something else, the same thing may happen because LC has already opened the stack. I'm not sure about this one because I've not needed to do that, but I did have to work around the first issue once.
Still no dice...