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LiveCode 8.0.0 developer preview
Posted: Tue Oct 20, 2015 7:03 am
by AgentItay
Hello,
Can I use LiveCode 1.8 developer preview to publish my game in it? Since I understand that it is only meant for developers trying to test the new features.
And can I transfer my stack from 7.0.5 to 8.0.0?
Re: LiveCode 1.8 developer preview
Posted: Tue Oct 20, 2015 7:08 am
by richmond62
I think that 1.8 wasn't released: but version 2.0.1 was in about 2003.
Re: LiveCode 1.8 developer preview
Posted: Tue Oct 20, 2015 7:13 am
by AgentItay
richmond62 wrote:I think that 1.8 wasn't released: but version 2.0.1 was in about 2003.
Oh wait, wow, I mean 8.0.0 :p
My bad.
Re: LiveCode 8.0.0 developer preview
Posted: Tue Oct 20, 2015 1:20 pm
by Klaus
Shalom AgentItay,
AgentItay wrote:Hello,
Can I use LiveCode 8 developer preview to publish my game in it? Since I understand that it is only meant for developers trying to test the new features.
you can do everything you want, but if it is wise is another question!
AgentItay wrote:And can I transfer my stack from 7.0.5 to 8.0.0?
Why don't you try yourself with (a copy of) your stack(s)?
Best
Klaus
Re: LiveCode 8.0.0 developer preview
Posted: Wed Oct 21, 2015 9:18 am
by AgentItay
Klaus wrote:Shalom AgentItay,
AgentItay wrote:Hello,
Can I use LiveCode 8 developer preview to publish my game in it? Since I understand that it is only meant for developers trying to test the new features.
you can do everything you want, but if it is wise is another question!
AgentItay wrote:And can I transfer my stack from 7.0.5 to 8.0.0?
Why don't you try yourself with (a copy of) your stack(s)?
Best
Klaus
Shalom

Thanks for that Klaus.
Also, everytime I export my stack into an .exe file, the file still stays active in the task manager after closing the .exe file, what;s wrong?
Re: LiveCode 8.0.0 developer preview
Posted: Wed Oct 21, 2015 10:32 am
by bn
Hi AgentItay,
Also, everytime I export my stack into an .exe file, the file still stays active in the task manager after closing the .exe file, what;s wrong?
make sure you don't have any pendingMessages running.
you can delete pending messages by
Code: Select all
repeat for each line aMessage in the pendingMessages
cancel item 1 of aMessage
end repeat
do that e.g. when leaving the card of on shutDownRequest
Kind regards
Bernd
Re: LiveCode 8.0.0 developer preview
Posted: Wed Oct 21, 2015 2:10 pm
by dave.kilroy
Hi all
I recently used LC 8.0.0 (dp7) to submit apps to Google Play Store and iTunesConnect and TestFlight (although TestFlight did need a plist edit) and it all worked!
I wrote up how dp7 performed in this thread:
http://runtime-revolution.278305.n4.nab ... 97568.html
Re: LiveCode 8.0.0 developer preview
Posted: Thu Oct 22, 2015 11:22 am
by AgentItay
EDIT: Nevermind, got it working, thanks

.
Re: LiveCode 8.0.0 developer preview
Posted: Thu Oct 22, 2015 11:32 am
by bn
Hi AgentItay,
But Bernd, it doesn't work, my code is
on closeStack
cancel all pendingMessages
end closeStack
that was just a guess because I have seen that if there are any pending messages on Windows the app won't quit.
Apparently on Mac the app quits despite "pending messages"
So since I am on a Mac I have no idea what else could keep your app from quitting.
You could test if your pending messages are really all gone after "cancel all pendingMessages" by testing
if the pendingMessages <> "" then
Kind regards
Bernd
Re: LiveCode 8.0.0 developer preview
Posted: Thu Oct 22, 2015 11:33 am
by AgentItay
bn wrote:Hi AgentItay,
But Bernd, it doesn't work, my code is
on closeStack
cancel all pendingMessages
end closeStack
that was just a guess because I have seen that if there are any pending messages on Windows the app won't quit.
Apparently on Mac the app quits despite "pending messages"
So since I am on a Mac I have no idea what else could keep your app from quitting.
You could test if your pending messages are really all gone after "cancel all pendingMessages" by testing
if the pendingMessages <> "" then
Kind regards
Bernd
You were right, but my syntax was wrong, I got it working now, thanks

.