More PNG probs.
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More PNG probs.
9.6.3 RC 3 IDE:
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Standalone:
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i.e. More of the same.
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Standalone:
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i.e. More of the same.
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Re: More PNG probs.
UTR here. Was that image imported or linked? If the latter, I'd wager a path difference accounts for what you're seeing.
Richard Gaskin
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Re: More PNG probs.
Hi Richmond,
When do you import image ? Before or after building standalone
Kind regards
Jean-Marc
Last version is LiveCode 9.6.2 rc 3, not 9.6.3 rc 3 for me9.6.3 RC 3 IDE:
When do you import image ? Before or after building standalone
Kind regards
Jean-Marc
https://alternatic.ch
Re: More PNG probs.
What does UTR mean?
@Richmond
Is this problem different than this one?
viewtopic.php?f=5&t=34892&start=15
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Re: More PNG probs.
Sorry: in such a filthy temper just before a class with tinies I got the number wrong. Indeed: 9.6.2 RC 39.6.3 RC 3 IDE
No, it isn't, but in such a filthy temper just before a class with tinies I couldn't locate that other thread.@Richmond
Is this problem different than this one?
viewtopic.php?f=5&t=34892&start=15
Would be most grateful if someone could merge the two threads.
Re: More PNG probs.
Done!richmond62 wrote: ↑Thu Mar 25, 2021 5:56 pmWould be most grateful if someone could merge the two threads.
Maybe you can post the image that went black in your standalone?
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Re: More PNG probs.
Thank you very much.Done!
ALL the images except for the one on the first card went black.
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Re: More PNG probs.
Sorry, been processing bug reports. UTR = Unable To Reproduce
Richard Gaskin
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Re: More PNG probs.
Here's the whole stack: https://www.dropbox.com/s/5j498gbvuuhyn ... e.zip?dl=0
I thought that was called a vasectomy.UTR = Unable To Reproduce
Last edited by richmond62 on Thu Mar 25, 2021 7:03 pm, edited 1 time in total.
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Re: More PNG probs.
Thanks Richmond to conforte me for external files use
Same issue with OSX 10.14.6 LC 9.6.1
No image in cd 2 of standalone
Same issue with OSX 10.14.6 LC 9.6.1
No image in cd 2 of standalone
https://alternatic.ch
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Re: More PNG probs.
Stack in IDE on left, standalone on right
[mind you "standalone" is a misnomer in this case: mair like 'collapse in the sheuch as isnae mensfu']
Still a load of *(&^%$#@ with LC 9.6.2 RC 5
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tried a build with LC 8.2.0 DP 2 and got this:
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So part of the problem may lie with MacOS 11.4 beta 1 . . . but as I cannot see Apple pulling their finger
out for LiveCode . . .
This is becoming a big pain in the bum as most of my current work depends on PNG images.
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Re: More PNG probs.
My 2021 Summer school in LiveCode programming will use LiveCode 9.5.1
as my animation and game development sections rely heavily on image
integrity . . .
. . . why are we worried about "improvements" to LC
when new versions seem to go backwards rather than forwards?
as my animation and game development sections rely heavily on image
integrity . . .
. . . why are we worried about "improvements" to LC
when new versions seem to go backwards rather than forwards?
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Re: More PNG probs.
Hello all,
There is a (not so popular) property, called
When an image is changed with a paint tool, it is recompressed the next time you leave the card it's on. The format in which it is compressed is set by the global property.
By default, the global property is set to "rle" in standalones and "png" in the development environment.
@Richmond
I believe that if you in the preopenstack handler, then the issue will be fixed in the standalone.
See the dictionary entry for more details.
Hope this helps.
Kind regards,
Panos
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There is a (not so popular) property, called
Code: Select all
paintcompression
Code: Select all
paintCompression
By default, the global
Code: Select all
paintCompression
@Richmond
I believe that if you
Code: Select all
set the paintcompression to "png"
See the dictionary entry for more details.
Hope this helps.
Kind regards,
Panos
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