Accessing other apps in livecode-made app
Posted: Tue Jan 25, 2022 6:05 am
So... I have seen this question asked a little while ago, but not in this context.
If I made an app with something else (Unity, etc.) and made a separate "app" for want of a better term, can I access it from within an app I have made with Livecode.
If I were doing it within Livecode, I would just make 2 stacks, and link them together as substacks, accessing one with an "open stack" command.
Is there any way of opening another standalone stack in that way that would open seamlessly and be able to go back to the original stack?
There has been a suggestion that an app be made and run through html5 on a webpage, and that webpage being played in a browser widget, which may be viable.
I am developing an AR app through Unity which does allow for publishing on their server, so it's a possibility if I have a card with a browser widget that is full-screen, but the webpage would also need to be formatted to be full screen, or you will see all of the other stuff too. Would be better if I could just call up an app to run parallel or within a livecode-generated app.
Else, I just use Unity for go-to-woe app development, meaning I will need to learn it from scratch (which I am doing BTW, it's got some pretty cool AR through Vuforia and 3D capabilities.)
Thanks,
XdM
If I made an app with something else (Unity, etc.) and made a separate "app" for want of a better term, can I access it from within an app I have made with Livecode.
If I were doing it within Livecode, I would just make 2 stacks, and link them together as substacks, accessing one with an "open stack" command.
Is there any way of opening another standalone stack in that way that would open seamlessly and be able to go back to the original stack?
There has been a suggestion that an app be made and run through html5 on a webpage, and that webpage being played in a browser widget, which may be viable.
I am developing an AR app through Unity which does allow for publishing on their server, so it's a possibility if I have a card with a browser widget that is full-screen, but the webpage would also need to be formatted to be full screen, or you will see all of the other stuff too. Would be better if I could just call up an app to run parallel or within a livecode-generated app.
Else, I just use Unity for go-to-woe app development, meaning I will need to learn it from scratch (which I am doing BTW, it's got some pretty cool AR through Vuforia and 3D capabilities.)
Thanks,
XdM