Neural Network

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RossG
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Neural Network

Post by RossG » Mon Nov 30, 2015 10:32 pm

Has anyone programmed a Neural Network in LC?

I can't find a simple explanation of what is required
although there are a number of examples in other
languages.
Is age an excuse? Eighty-four and counting.
Programming powered by coffee.

bn
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Re: Neural Network

Post by bn » Tue Dec 01, 2015 12:42 am

Hi Ros,

look at this thread in the use-list from a long time ago.

http://runtime-revolution.278305.n4.nab ... 85533.html

Kind regards
Bernd

richmond62
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Re: Neural Network

Post by richmond62 » Tue Dec 01, 2015 7:29 pm

Supposedly one can use HyperNext for Neural Networks:

http://www.tigabyte.com/index.html

RossG
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Re: Neural Network

Post by RossG » Sat Dec 05, 2015 8:47 pm

Thanks for your help bn and 62.

Lots of reading there (and surprisingly) an insinuation
that LC can't manage to do an NN. My guess is that it
can.

What I'm still looking for is a simple explanation of
what the process is. Other than learning another
language (Python) so far no progress.
Is age an excuse? Eighty-four and counting.
Programming powered by coffee.

richmond62
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Re: Neural Network

Post by richmond62 » Sun Dec 06, 2015 10:02 am

As HyperNext is a significantly less powerful development system
than LiveCode (and developed by one person), and it can 'do'
neural networks [ http://www.tigabyte.com/hnfiles/neural.html ]
I would be most surprised if LiveCode could not.

However, Malkom, the person behind HyperNext specifically
developed HN to make neural networks from the start,
which HyperCard-MetaCard-RR/LC was not.

Even if you don't actually 'play' with HyperNext, a read
of that webpage I referenced above is well worth the time.

mrcoollion
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Re: Neural Network

Post by mrcoollion » Mon Aug 26, 2019 1:46 pm

Just for those who come upon this forum link while searching.

https://livecode.com/how-to-build-your- ... tor-brain/

bogs
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Re: Neural Network

Post by bogs » Mon Aug 26, 2019 1:54 pm

That was a pretty good read by Hanson, even 3 years later. Not just factual, but actually entertaining.
Image

mrcoollion
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Re: Neural Network

Post by mrcoollion » Mon Aug 26, 2019 7:44 pm

:idea: I am thinking about a possible use where I need to check if a situation with many parameters is fullfilled and how far I am off and do actions accordingly. ... well it is just a though :shock: ... I will see if I can use it during some experimentation.... 8)

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Re: Neural Network

Post by FourthWorld » Tue Aug 27, 2019 4:32 am

mrcoollion wrote:
Mon Aug 26, 2019 7:44 pm
:idea: I am thinking about a possible use where I need to check if a situation with many parameters is fullfilled and how far I am off and do actions accordingly. ... well it is just a though :shock: ... I will see if I can use it during some experimentation.... 8)
Would that need to be a neural net, or would a Bayesian algo suffice?
Richard Gaskin
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mrcoollion
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Re: Neural Network

Post by mrcoollion » Tue Aug 27, 2019 6:28 am

Hmmm a Naive Bayes algorithm would probably fit the bill better. That is an excellent suggestion..
I will need to dive into that..
Is there any LC example code of this?

PS.. thanks :D

FourthWorld
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Re: Neural Network

Post by FourthWorld » Tue Aug 27, 2019 8:40 pm

Happy to help. I did a quick search but was unable to come up with an existing LiveCode libraries for Bayesian algos.

I wonder, if you found a particularly good library for that written in something else like Python, whether we could all pull together to implement those algos in LC.
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sphere
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Re: Neural Network

Post by sphere » Thu Aug 29, 2019 12:39 pm

"Want to play chess?"--WarGames

bogs
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Re: Neural Network

Post by bogs » Thu Aug 29, 2019 1:10 pm

Close sphere, it was actually "Shall we play a game?"
Image

richmond62
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Re: Neural Network

Post by richmond62 » Thu Aug 29, 2019 1:14 pm


sphere
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Location: Earth, Except when i Jump

Re: Neural Network

Post by sphere » Thu Aug 29, 2019 1:42 pm

bogs wrote:
Thu Aug 29, 2019 1:10 pm
Close sphere, it was actually "Shall we play a game?"
ha, yes, you caught me, i was a bit in doubt what it was exactly :lol:

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