How does one monetise LC apps ?
Posted: Sun Dec 01, 2013 4:08 pm
Hi, erm... I'm confused (a regular occurrence, so no surprise there ! )
How does one / what do you people think is the best way / how have you people managed to ... monetise a LiveCode app ?
I know, I know - a very general / unspecific question... Let me try and be more specific :
I have created a couple of LC apps.
In the past (with non-LC apps) I have created bespoke / specific apps for bespoke / specific clients. The monetisation here came from my ability to write an app to link to / talk with, manipulate and display data from an external source (UAVs, mobile GPS trackers, POS machines, Heart Rate monitors etc).
BUT, now I find I have written a couple of apps (initially because I needed them - and, more recently, advanced them because I believe they may be useful to 'others')... and the question is how to pinpoint / target the 'others' and, therefore, monetise my hard work...
In my complete naivety I thought I would write an app and publish it via the app stores (Mac, Windows and iOS, Android) leaving them to gain their percentage for promulgating (marketing?), enabling download and taking the dosh for it...
But... it seems , perhaps it's not that simple...
So, my question stands; how to you guys make your monthly pay check (just generally, no specifics are request here !!
? Is it simply by taking commissions for a specific app, generating it and handing it over to your specific /bespoke client(s) (and thereby get paid) or do you rely on 'my'... 'model' ?
I'm simply confused. It seems that deploying your app to the iOS/Android market places is far from straight forward and I read a fair bit of confusion as to whether LC is able to 'deploy' to the Mac Store (my primary port of call - or so I thought when I started...) for existence although, I believe it should be / is with some sandbox jiggery poker and the like.
I thought the hard work would be in creating the app... but to be fair, it seems there is just as much, if not more, is 'deploying' it to each of the 4 types of store : Max, Windows, iOS and Android.
Is there a 'tutorial' for this part of the course or, in reality / all truthfulness, is LC really aimed at people creating (non-mobile at least) apps for themselves / specific clients ?
Any and all thoughts most welcome. Thanks a million.
Regards.
How does one / what do you people think is the best way / how have you people managed to ... monetise a LiveCode app ?
I know, I know - a very general / unspecific question... Let me try and be more specific :
I have created a couple of LC apps.
In the past (with non-LC apps) I have created bespoke / specific apps for bespoke / specific clients. The monetisation here came from my ability to write an app to link to / talk with, manipulate and display data from an external source (UAVs, mobile GPS trackers, POS machines, Heart Rate monitors etc).
BUT, now I find I have written a couple of apps (initially because I needed them - and, more recently, advanced them because I believe they may be useful to 'others')... and the question is how to pinpoint / target the 'others' and, therefore, monetise my hard work...
In my complete naivety I thought I would write an app and publish it via the app stores (Mac, Windows and iOS, Android) leaving them to gain their percentage for promulgating (marketing?), enabling download and taking the dosh for it...
But... it seems , perhaps it's not that simple...
So, my question stands; how to you guys make your monthly pay check (just generally, no specifics are request here !!

I'm simply confused. It seems that deploying your app to the iOS/Android market places is far from straight forward and I read a fair bit of confusion as to whether LC is able to 'deploy' to the Mac Store (my primary port of call - or so I thought when I started...) for existence although, I believe it should be / is with some sandbox jiggery poker and the like.
I thought the hard work would be in creating the app... but to be fair, it seems there is just as much, if not more, is 'deploying' it to each of the 4 types of store : Max, Windows, iOS and Android.
Is there a 'tutorial' for this part of the course or, in reality / all truthfulness, is LC really aimed at people creating (non-mobile at least) apps for themselves / specific clients ?
Any and all thoughts most welcome. Thanks a million.
Regards.