Yes, that was one of Russell's points and has been addressed at length in earlier posts. In summary:zaxos wrote:What Russell_Willis means is that there is no showcase for livecode and he has a good point there.
1. The "LiveCode Stories" section is available from the main top-level taxonomy, though it might benefit from having the name change to something less ambiguous like "LiveCode Showcase".
2. The "Stories" page currently has a JavaScript issue which prevents it from loading on some systems.
Both of those were reported to the core team over the weekend.
True, as Oliver noted above.The main advantage of livecode is its simplicity but when it comes to game development there are so many engines out there dedicated to game development that are MUCH simpler than livecode. Plus the absence of features like a physics engine leaves livecode out of the question when it comes to game dev. I have spend some time creating games with livecode and i must say it is a pain, but when it comes to application development it is superior to any other engine out there.
For example XCode is a wonderful development system, and among scripting language Python is perhaps the world's most popular. But neither is the go-to choice for game development, because as general-purpose languages they provide much flexibility but lack the specific support for delivering games as efficiently as tools restricted to such use cases can provide.
I don't believe any single language can be the best possible choice for all possible types of applications. Indeed, that's why we have so many languages to choose from.

LiveCode strikes a good balance of learnability and flexibility for a wide range of apps, but no matter how much we may enjoy it for the work we do it isn't the most powerful option for all things that can be imagined.
We do have a number of developers in our community shipping games with it now, and when the 2D physics engine is rolled out the number and variety of games will increase.
But even then it won't do what Unity 3D does, or all of the things all other tools do, so it's always helpful to review requirements carefully and choose the best tool for the job at hand.
There is no magic pony; no single tool can do all possible things best.