Hi Dale,
Thanks for your time and response to my 'musings' - much appreciated...
Taking the points in order :
[1] LiveCode a problem / lack of killer app ?
Neither really, Like I say, I've never developed an app without a specific client / contract, so I never had to think of how / where to market it or how to package it to suit whatever remote deployment method I (eventually) hope to come up with. In the past I've always created apps (generally for the military but not always) using a range of languages and deployed directly with AI (Artificial Installer) or similar. The point being I had the client, the Specification of Requirement, the monetisation path and one or more deployment scenario(s) right from day one. With my latest two projects I don't have that comfort / experience to fall back on.
[2] Choice of language / understand the problem
Understood - really, this falls back to [1] above. Yep, the languages chosen depended upon the app - C, VB, .NET, PCSoft and Corona(Lua) - I even played a bit with Rhodes and Ruby. The idea (for me) behind LC was that, more recently, I was, either from the outset or (in one case) subsequently, asked to 'cross-platform/port' the app. I am hoping that LC will make that cross-platform-ing a lot simpler - the idea (naturally) being to write once and deploy to Windows, Mac, iOS and Android with no troubles

or minimal porting troubles anyway !
[3] Why? What happened ?
Nothing really - but that's just it I guess... I'll try to elaborate. When I had a single client (MoD or otherwise) I gained acceptance / trust during the project cycle and I was developing (usually) for a specific system. The challenge was understanding my clients' needs and their timescales, writing and having the SoR accepted and then creating the app (on time). I never really had any issues with deployment (taking cognisance of the aforementioned benefits of working for a specific client). Naturally, this has changed in that I now want to OFFER my apps cross-platform and there SEEMS to me (a newbie when it comes to offering an app for general sale - not creating it from the outset for a specific client) that this is a much greater hurdle than I had anticipated...
I already have a company and iOS Dev. account and those kind of necessities... they're not really my problem... well, no more than they are for anyone else running their own business...
[4] To the 'rub'...
Not at all - I'm not (well, not really - though I wouldn't be offended it it happened) expecting to make a working salary from my LC apps in the near future. Typically, over the past 15 years I have programmed for a living, like I say typically for MoD and other defence companies (QinetiQ etc) but... I don't mean to harp on about this... they were a client from the outset, from project conception, SoR, coding, deployment, delivery and Acceptance... Easy - even if it was/is pretty much a 12+ hours a day, 7 days a week !
I can see that I've explained myself / posed my question poorly ; I'm not asking someone to wave a magic wand and make everyone buy a copy of my app on all platforms. I simply thought (though I don't know why) that delivering my app (once created and tested etc) to the market place was going to be (dare I say it) a cynch - the easier part of the process - and yet it seems there is a large amount of work involved with this final(?) process... certainly a lot more than I had anticipated (in my naivety !). Like I say, the daunting part for me (historically) was the completion of a finished app for my client, NOT seemingly having to battle with wrapping it up and any submission process.
I'm still not sure I'm making much sense !
I guess I'm a little 'jaded' that, having (pretty much) finished my app and gotten it past 'in-house' testing (well, Windows and Mac platforms - struggling with Android, haven't even tried iOS yet), I then find it (at least seems to be) far more involved than I had ever anticipated to deploy it / get it in front of potential customers' eyes and, as such, am trying to get a handle on what's required, best practices, what to do / not to do, where to target, where to start kind of info...
In reality, I think I'm being a little churlish and simply need to nuckle down with one specific platform type, crack it, then move on to another one. Like I say, I kinda thought it was simply going to be a 'package it and upload it' process - I see it is nowhere near that simple / straight forward.
Maybe I simply wanted a wee bit of 'hand-holding' and general encouragement along with a 'good place to start' for each of the four platforms. So, I guess a more accurate question would be along the lines of :
'Now that I think my (Mac / Windows) app is ready for the world to see, how should I proceed from here ?' For example :
[1] How do LiveCoders (the ones that ARE selling apps - no matter one sale a year to a million sales a month !) market your apps ? Is it through an app store (be it Windows or Mac, or iTunes or Play, or Amazon etc.) OR is it via your own personal web space/site or some other way ?
[2] Is the process for upload/deployment to one easier than another ? Is one simply downright nigh on impossible ?
[3] If there were a hierarchy and you could deploy to wherever you liked (given your app's suitability) is there one 'store' or method that seems to be (is proven to be) a better monetiser (for the deployment effort) than another (eg. is it better to deploy an app to Windows or to Mac or would that depend to a greater extent on the app itself...) ? Or is it simply far better to make your app available via a sales site and spend time pushing it via Facebook, twitter, forums and the like... ?
It seems a little pointless (given we all have a finite amount of time) to push an app through to (say) the Windows store (???) when someone has proven that, like-for-like, the Mac Store is far better at monetising(assuming that the app in question is for both platforms)... Or is it simply better (if your app suits) to forget Windows and/or Mac (at least initially) and focus on (say) Android ? Then move attention to ...a.n.other when time allows.
I'm not 'expecting' all these questions answered, I'm simply musing and putting my thoughts down for others to consider and maybe chip in a few penneth worth...
So, I AM just about to put my efforts into deployment to a store (Windows, Mac, iOS-iTunes, Play, Amazon etc.) I'm more than happy to create detailed notes on what I find, any obstacles I come across (and how I overcome them) etc but I am completely unsure as to [1] where to start, [2] and if anyone's even vaguely interested...
There doesn't SEEM to be a coherent approach for monetisation on the LC (excepting the recent offer to deploy for you) or StackOverflow forums and I find that... strange... surely that's one of the reasons we code... knot necessarily to make enough for the new mega yacht / Bently, but just to see that we can and what interest we can muster... And, surely this has got to be of interest to all of us (assuming we don't already know ! ) - Someone once said to me, 'You can have the best app / product in the world but if you want it to be seen (in the past I haven't) then don't lock it up in your garage so no one can find it !' (be that good or bad and with whatever consequences...

)
Like I say, I'm simply interested in learning how to proceed...
Regards
I'm 'getting there'... just far too slowly !
Mac (Siera) and PC (Win7)
LiveCode 8.1.2 / 7.1.1