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mergZXing for Android
Posted: Mon Jun 30, 2014 9:57 pm
by tfabacher
Any Chance? Or do you know of a way we can scan for Android devices?
We need to scan QR Code for both platforms.
Thanks,
Todd
Re: mergZXing for Android
Posted: Wed Jul 09, 2014 10:48 am
by monte
Keep your eye out for an announcement on this soon
Re: mergZXing for Android
Posted: Thu Dec 11, 2014 8:40 am
by steveuba
Any work on
mergZXing for Android
?, very interested in getting this.
Stephen
Re: mergZXing for Android
Posted: Fri Dec 19, 2014 2:34 am
by monte
It exists now! As with all my android stuff it's in beta and available to mergExt complete users until we get an official SDK.
Re: mergZXing for Android
Posted: Wed Mar 04, 2015 12:09 am
by harper58
Monte, I signed up as a mergExt complete user, downloaded this file and loaded your sample stack onto a Nexus 5 running 5.0.1. It works great! I'm not thrilled about having to ask a user to download another app (ZXing Barcode Scanner) to use my app. Is there any way to bundle that app with mine so they can be installed as one? If not, it being open source and all, is it possible you could bundle ZXing with your external?
Thanks.
Re: mergZXing for Android
Posted: Wed Mar 04, 2015 1:00 am
by monte
Hi harper58
You only need to install Barcode Scanner or Barcode Scanner + if you are using the mergZXingBetBarcode function. If you are using the commands to create a control then you don't need it.
Cheers
Monte
Re: mergZXing for Android
Posted: Wed Mar 04, 2015 4:03 pm
by harper58
Outstanding! I verified that. BTW, I think you meant mergZXingGetBarcode().
Thanks for being so quick to respond.
Re: mergZXing for Android
Posted: Wed Mar 04, 2015 11:01 pm
by monte
Hehe... I'm yet to implement BetBarcode where you pass in a parameter with the barcode you're looking for and win if that's the one the user scans
Re: mergZXing for Android
Posted: Wed Apr 08, 2015 1:29 pm
by harper58
Monte, I found a problem. I had the barcode scanner working in my app until I added the following script to card 1. The fullscreenmode doesn't work when I put it in the stack script:
Code: Select all
on preOpenStack
set the acceleratedRendering of this stack to true
set the fullscreenMode of this stack to "exactFit"
end preOpenStack
The barcode scanner doesn't work any more. I'm using Win 8.1 and deploying to Android 5.1. Any ideas?
Thanks,
Rich
Re: mergZXing for Android
Posted: Wed Apr 08, 2015 11:10 pm
by monte
Hmm it doesn't work at all? Can you give me more details? Note that there's no way for externals to know about the fullscreen mode at the moment.
Re: mergZXing for Android
Posted: Mon Apr 13, 2015 11:36 pm
by harper58
Monte, sorry I haven't gotten back sooner. The problem was actually with this line:
set the acceleratedRendering of this stack to true
With that in there the barcode instance doesn't appear - just an empty rectangle.
I'm using 7.04 RC2.
Thanks,
Rich
Re: mergZXing for Android
Posted: Wed Apr 15, 2015 1:33 am
by monte
Hmm... yeah there's often issues with acceleratedRendering on Android. I did an app last year where we had to turn it off while presenting a player. You may need to just turn it on and off where appropriate in your app.
Re: mergZXing for Android
Posted: Tue Jun 14, 2016 2:21 pm
by danibravo
Hi,
How can I get mergzxing for android?
Thank you in advance,
Daniel
Re: mergZXing for Android
Posted: Mon Dec 19, 2016 11:33 pm
by monte
@danibravo
The mergExt android externals are not currently generally available. They will probably be re-implemented using infinite livecode once the first version of that is released.
Cheers
Monte
mergZXing for Android
Posted: Fri Dec 07, 2018 5:59 am
by KellyLup
Sorry to ask.. But I just started using WfA again and I couldnt find it. Does the Android version have an equaliser?