Ok, here is the start of a marble maze. The resizing based on device is not there yet, its set basically for a kindle, so you'd want to either add code for resizing, or adjust things to match the device you're testing on.
I added a yellow box so that you can mess with it on the desktop tool. Click and hold in the yellow square and move the mouse. It acts like a tilt yoke making the ball move around. The slider on the right adjusts the behavior of the ball (around 3 or 4 seems best)
The code is a mess, but hopefully there will be something useful in there. Oh, and the game loop is in the stack script, and thanks to the game academy. If you have an error that causes the game loop to quit cycling the easiest way to get it going again is close and reopen. Here is the link.
https://dl.dropbox.com/u/11957935/lmmcurrent.livecode -- the links will eventually go away. The next time I move stuff around, so grab them now!
The next 2 are only currently set up for desktop. First is the breakout. Clicking start will create a single row of blocks, and start the ball moving. The same gameloop is used in the stackscript. Probably don't want to have more than 1 of these stacks running at a time to avoid lag issues. Arrow keys move the paddle, there is no wins or losses, just the moving ball and paddle.
https://dl.dropbox.com/u/11957935/break ... t.livecode
finally, here is the asteroids. Up arrow accelerates, left and right rotate. Spacebar shoots. (kinda) So far only 1 tiny asteroid (unshootable, but it spins nicely) is on screen. Well plus a big one that does nothing. No flames on this version, no sound on any of the game starts. Here is the link.
https://dl.dropbox.com/u/11957935/Aster ... t.livecode