LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Got a LiveCode personal license? Are you a beginner, hobbyist or educator that's new to LiveCode? This forum is the place to go for help getting started. Welcome!

Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller

Post Reply
rumplestiltskin
Posts: 229
Joined: Wed Jun 21, 2006 7:33 pm
Contact:

LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by rumplestiltskin » Thu Apr 16, 2026 6:27 pm

I've been searching through the forum and it appears that LC Community Edition 9.6.3 should run in Sequoia. I have a MacBook Air M4 running Sequoia (15.7.5) but both 9.6.2 and 9.6.3 crash just after the splash screen shows "Loading Menu Bar...". The start of the crash report shows:
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------

Process: LiveCode-Community [2024]
Path: /Applications/LiveCode Community 9.6.2.app/Contents/MacOS/LiveCode-Community
Identifier: com.runrev.livecode
Version: 9.6.2.15536 (9.6.2.15536)
Code Type: X86-64 (Translated)
Parent Process: launchd [1]
User ID: 501

Date/Time: 2026-04-16 10:13:19.4053 -0700
OS Version: macOS 15.7.5 (24G624)
Report Version: 12
Anonymous UUID: ED45EEDC-A7F7-5C48-CEE4-C8D09DB5E68E

Sleep/Wake UUID: 255242AC-1715-49E8-85C2-8826C103B298

Time Awake Since Boot: 2800 seconds
Time Since Wake: 34 seconds

System Integrity Protection: enabled

Notes:
RIP register does not match crashing frame (0x1002B6BB1 vs 0x101FB847C)

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Codes: 0x0000000000000001, 0x0000000000000000

VM Region Info: 0 is not in any region. Bytes before following region: 4295073792
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT (graphics) 10001a000-1007b2000 [ 7776K] r-x/r-x SM=COW /Applications/LiveCode Community 9.6.2.app/Contents/MacOS/LiveCode-Community

Error Formulating Crash Report:
RIP register does not match crashing frame (0x1002B6BB1 vs 0x101FB847C)

Kernel Triage:
VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter
I've tried allowing apps "from anywhere" and using "csrutil disable" but get the same result. I've tried DL'ing fresh copies of the DMGs (both 9.6.2 and 9.6.3) but no bueno.

I'll note my licensed LC 9.0.5 has the same result but the forum posts indicate this is to be expected. (The app I crafted in 9.0.5 on my Win11 machine does run with no issues on my wife's Sequoia M4 MBAir.)

Can someone save me from having to use a Win11 box (or an old Sierra Mac mini)?

TIA,
Barry

Emily-Elizabeth
Posts: 195
Joined: Mon Jan 03, 2022 7:10 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by Emily-Elizabeth » Thu Apr 16, 2026 6:59 pm

Apple changed something in the menus and LiveCode doesn't care about the Community edition anymore. You can try OpenXTalk which does all three platforms but only does macOS Intel. There is also HyperXTalk that is development but only does macOS ARM (Windows is being worked on right now).

HyperXTalk - https://hyperxtalk.discourse.group
OpenXTalk - https://www.openxtalk.org

Just for full disclosure I am the developer of HyperXTalk

richmond62
Livecode Opensource Backer
Livecode Opensource Backer
Posts: 10397
Joined: Fri Feb 19, 2010 10:17 am

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by richmond62 » Thu Apr 16, 2026 7:59 pm

This is wrong!

There is a Mac ARM version of OpenXtalk available.

Emily-Elizabeth
Posts: 195
Joined: Mon Jan 03, 2022 7:10 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by Emily-Elizabeth » Thu Apr 16, 2026 8:05 pm

Richmond is right in that OpenXTalk runs natively on ARM, but it does not compile any externals or extensions in an ARM standalone. As of this time, OpenXTalk runs closer to the old Community version as it runs on all three platforms and compiles for all three.

rumplestiltskin
Posts: 229
Joined: Wed Jun 21, 2006 7:33 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by rumplestiltskin » Thu Apr 16, 2026 8:26 pm

Is there a binary (DMG) download of HyperXTalk?

Emily-Elizabeth
Posts: 195
Joined: Mon Jan 03, 2022 7:10 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by Emily-Elizabeth » Thu Apr 16, 2026 9:25 pm

https://github.com/emily-elizabeth/Hype ... /tag/0.9.8

There should be a new build coming out in the next few days, just working on updating the libraries used by the engine. I would recommend testing heavily before doing a release with HyperXTalk though (it's still in development, but seems stable enough, plus we're very receptive to bug reports :D )

Emily-Elizabeth
Posts: 195
Joined: Mon Jan 03, 2022 7:10 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by Emily-Elizabeth » Thu Apr 16, 2026 9:31 pm

Feel free to come and join our forums (it leans a little more towards the development of HyperXTalk, but could use some "normal" questions too ;) )

https://hyperxtalk.discourse.group/invites/ajuwRViv2V

rumplestiltskin
Posts: 229
Joined: Wed Jun 21, 2006 7:33 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by rumplestiltskin » Fri Apr 17, 2026 1:05 am

Tried launching OpenXTalk and got exactly the same crash as I experienced with LC Community 9.6.2. and 9.6.3.
RIP register does not match crashing frame...
I expect this is something with my machine, not the LC Comm or OpenXTalk. Suggestions welcome. Thank you.

Barry

Emily-Elizabeth
Posts: 195
Joined: Mon Jan 03, 2022 7:10 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by Emily-Elizabeth » Fri Apr 17, 2026 1:30 am

I was getting a crash when building HyperXTalk and it was because there was no code signing. Try using https://itsalin.com/appInfo/?id=sentinel to add adhoc codesigning to OpenXTalk

rumplestiltskin
Posts: 229
Joined: Wed Jun 21, 2006 7:33 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by rumplestiltskin » Fri Apr 17, 2026 4:26 am

Unfortunately, Sentinel did not resolve the issue. I forced a re-install of Rosetta2 using "softwareupdate --install-rosetta --agree-to-license" in Terminal but that didn't resolve the crash in LC Community 9.6.3 nor OpenXTalk. I wonder if having an M4 rather than an earlier M chip makes Rosetta2 more demanding(?). Or my Mac could simply be hosed and I need to reinstall Sequoia. (I'm not going with Tahoe.)

I still have a Mac mini (Sierra) and an Acer (Win11), both of which run my LC 9.0.5, so there's that path.

I'm going to grab the app I wrote for my wife (in 9.0.5) which runs fine on her M4 Sequoia Air and see if it runs on mine. If it crashes, then a nuke-and-pave is the answer.

Barry

rumplestiltskin
Posts: 229
Joined: Wed Jun 21, 2006 7:33 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by rumplestiltskin » Fri Apr 17, 2026 4:42 am

A-ha! I DL'd v.98 of the HyperXTalk DMG, mounted it, dragged the enclosed app to my Applications folder, and double-clicked it. After the "DL'd from the Internet..." warning (which I approved), the app launched and, at this point, it seems to work as intended. So, Emily-Elizabeth, kudos to you.

I'm assuming I'm not (and won't) experience RIP memory crashes because HyperXTalk is ARM-Native, hence, Rosetta2 isn't being used. I'll try to join the Discourse group. While I'm not a programmer in any professional sense, I do like to craft LC apps for fun and (no) profit. I hope I may be of some assistance.

Thank you again, Emily-Elizabeth!

Barry

Emily-Elizabeth
Posts: 195
Joined: Mon Jan 03, 2022 7:10 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by Emily-Elizabeth » Fri Apr 17, 2026 12:12 pm

Sorry to hear that you couldn't get OpenXTalk to work for you, I was sure Sentinel was going to work. Glad that HyperXTalk worked for you. Both OpenXTalk and HyperXTalk are ARM native so they both should have worked on your Mac.

Emily-Elizabeth
Posts: 195
Joined: Mon Jan 03, 2022 7:10 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by Emily-Elizabeth » Fri Apr 17, 2026 12:28 pm

You don't need to be a programmer to help out - submit bug reports, feature requests, anything to make it a better program!

Emily-Elizabeth
Posts: 195
Joined: Mon Jan 03, 2022 7:10 pm
Contact:

Re: LC Community Ed - 9.6.2, 9.6.3 - Crash in Sequoia

Post by Emily-Elizabeth » Fri Apr 17, 2026 12:32 pm

rumplestiltskin wrote:
Fri Apr 17, 2026 1:05 am
Tried launching OpenXTalk and got exactly the same crash as I experienced with LC Community 9.6.2. and 9.6.3.
RIP register does not match crashing frame...
I expect this is something with my machine, not the LC Comm or OpenXTalk. Suggestions welcome. Thank you.
Barry
This is what I found when I did a search for that error message, just incase anyone else has the issue

Understanding the Error
The error "RIP register does not match crashing frame" is a common issue in macOS applications. It usually signifies a memory access problem, which can stem from software bugs or compatibility issues with the operating system.

Possible Causes
Software Bugs: The application may have inherent bugs that lead to memory access violations.
Compatibility Issues: The application might not be fully compatible with the version of macOS you are using.
Corrupted Installation: A corrupted installation of the application can also trigger this error.
Solutions
To address this issue, consider the following steps:

Solution - Description
Update the Application - Check for updates to the application that may fix known bugs.
Reinstall the Application - Uninstall and then reinstall the application to ensure a clean installation.
Check Compatibility - Verify that the application is compatible with your current macOS version.
Review Crash Reports - Analyze crash reports for specific error codes that may provide more insight.

Additional Tips
Ensure that your macOS is up to date, as updates often include fixes for known issues.
If the problem persists, consult the application's support resources or forums for further assistance.

Post Reply