Like you (and I'm sure everyone else) I do not enjoy paying more either. But I would point out a few things
Francesco77 wrote: ↑Wed Oct 09, 2024 7:57 pm
.. when I read that (in the product information for LC) I was actually a bit shocked.
I think royalty fees are a relic from the 80s or 90s of the last century.
The royalty fees are maximally 5% of profits made; or nothing if freeware (but with a yet-to-be-revealed branding mark - I do object to how this has been described and have voiced this elsewhere - but we don't yet know what that will look like).
I guess the choice would be between paying something like the fees for Qt (~$2-4K annually) or paying much less + royalties. I know I'd prefer the latter.
And no, royalty fees still do exist for some platforms. It's just that many platforms have either gone free or charge crazy amounts of money (Ionic.io - $4200/year for standard licence). It seems "free' was not a viable alternative for LiveCode and in fairness they did try that for several years.
Francesco77 wrote: ↑Wed Oct 09, 2024 7:57 pm
It's bad enough that Apple or other distributors are getting paid well for their stores. Now royalty fees for a product that the developer created himself?
$99/year gets you free storage/distribution/exposure on the app stores - and you are now able to code-sign and notarise all your apps for that low fee.
If you think that's a lot, have a look at our Windows brethren - they now have to pay between 5 and 10 times as much just for code-signing their apps and you can optionally pay for 'good reputation'. And this fee is to 3rd party companies, not from Microsoft - so you get nothing from Microsoft for paying $800/year to code-sign your apps.
Francesco77 wrote: ↑Wed Oct 09, 2024 7:57 pm
You could perhaps think about something like this if you had thousands of developers developing commercial products with LC. But in the current situation, where we should be happy about everyone who uses LC at all?
But this is the point - including royalties means that LC have reduced the subscription cost from the previous "standard license" by quite a bit - depending on your previous license by as much as 70%. And my understanding is that there will be a free tier for the online IDE of LiveCode Create - both of these things will reduce obstacles to new developers taking this up.
The current subscription cost is on par with competitors like XOJO (although they are still a bit cheaper), as the sub costs have been reduced to logical levels by deferring payment by royalties - and really if your app is massive successful it is not unreasonable to share a tiny fraction of that profit and if not the additional cost is very low.
Actually my biggest issue with the new liencing schemes personally is
not the royalty scheme - that is actually not bad.
It's more for the "internal users" license that requires
each end-user to pay a subscription as well. That is going to be a harder pill to swallow for companies employing developers to create custom solutions, so I think that will be an obstacle. Of course I only speculate because I'm not in that position.
But for small/indy devs I think this change is a benefit, and almost on par with the old Indy license, which I always felt hit the sweet spot exactly.