This has been bought up a few times, but never (that i have found) really answered by the development team.. Why is Revolution not using OpenGL to render it's graphics (by graphics, I mean everything visual from stacks to images). I find it really amazing that after all these years it's still not using openGL (and what exactly is it using? GDI in windows?) Today it's very common to see business computers having rudimentary graphics chips (MX440 were a blessing to cheap graphical accelerators) and having rev handling graphics in opengl would enable the use of hardware acceleration which would greatly speed up this development environment which is trying to break into the gaming market.
So basically I just wish to know how the graphics are done in revolution? Is each using the basic OS specific calls? I find it strange for software that prides itself in being cross-platform is not using opengl (is that just me?). Maybe it's just a small rant because after working on a few games the limitations of rev's graphical speed/ability is noticed VERY quickly.
Just to clear this up, I'm not talking about bringing native 3d into Rev, I'm simply talking about the 2d. Simple things like image rotation can be done in real-time (300+fps) using a card that either is already in the computer or costs less than $20. I really hope Rev is planning on implementing opengl, especially with vista now pushing for high-end video cards.
Rev Graphics Engine
Moderator: Klaus
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- Livecode Opensource Backer
Re: Rev Graphics Engine
Hi Jeremy,
Why not check out igame3D
That's an external for revolution with an openGL renderer.
Marielle
Why not check out igame3D
That's an external for revolution with an openGL renderer.
Marielle
Thank you Marielle.. I was aware of igame3D and have been following it for awhile, it's good to hear an update after so long about it as well.
But the purpose of my post really was to ask why revolution doesn't support opengl natively. It's a question that honestly has really puzzled me for years, as it would be more difficult to not support it, having to code the graphics engine for each OS seperately (unless there is another cross-platform solution i am not aware of?)
But the purpose of my post really was to ask why revolution doesn't support opengl natively. It's a question that honestly has really puzzled me for years, as it would be more difficult to not support it, having to code the graphics engine for each OS seperately (unless there is another cross-platform solution i am not aware of?)
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- Livecode Opensource Backer
SVG, openGL, this has been discussed on the lists and forums indeed. You are from a games background, these features are essential for you. I could put them to very good use as well.JeremyR wrote:But the purpose of my post really was to ask why revolution doesn't support opengl natively
You should try and post such a request on quality center, as enhancement. This way other users can vote for this.
Marielle