mobileLockIdleTimer reported error on some device

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trevix
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mobileLockIdleTimer reported error on some device

Post by trevix » Mon Dec 21, 2020 7:23 pm

One of users of my App, on a Android 10, model "POT-LX1T", reported an error on line 106:

Code: Select all

 105    if the environment = "mobile" then
 106         mobileLockIdleTimer --avoid darking the screen on mobile
 107    end if
The error is:
Error on line: 106 char: 1
Error: 624,624,253,253,241,353,573,253,241,353,
Is it possible that in some device this command doesn't work?
Note: Idle Timer is set, in the standalone application settings

No other Android device reported this error

Thanks for any help
Trevix
OSX 14.3.1 xCode 15 LC 10 DP7 iOS 15> Android 7>

jacque
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Re: mobileLockIdleTimer reported error on some device

Post by jacque » Tue Dec 22, 2020 5:13 pm

That doesn't look like a normal LC error code so it's hard to say. But you could wrap the command in a "try" block so at least the error would be avoided.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com

trevix
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Location: Italy
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Re: mobileLockIdleTimer reported error on some device

Post by trevix » Tue Dec 22, 2020 5:47 pm

I guess I would do that, but this will not solve the fact that I need certain part of my app to be always awake.
The error code I supplied is an edit version that gets sent home (to my DB) whenever an error occurs in the standalone (with the approval of the user, off course.
I wish i could make something useful of the Android simulator. Last time i tried, it took 2, 5 hours to launch the OS
Trevix
OSX 14.3.1 xCode 15 LC 10 DP7 iOS 15> Android 7>

LCMark
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Re: mobileLockIdleTimer reported error on some device

Post by LCMark » Wed Dec 23, 2020 11:39 am

@trevix: The mobileLockIdleTimer command cannot throw an error - so I think there is perhaps something wrong with the error collection somehow. More strange is the fact it is error code 624 - the latter is 'wait aborted' - from what I can see the only way that error could be generated on mobile is through using the `quit` command whilst you are performing a `wait` (or some LC command which implicitly calls wait).

In terms of the emulator, have you tried setting up an x86(-64) android emulator, and testing from LC on that? The code they run is 'identical', but because its the same arch as the host OS they run at a much more sane speed.

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