Peer-to-peer game connectivity?
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Peer-to-peer game connectivity?
Me and my friend are trying to make a game that can be played by two side-by-side players without any need for us (the makers) to run a dedicated server. The initial idea is to use bluetooth but I can't find any info on it on the documentation. I want to know if this is coming in the future? We don't want to use a LiveCode add-on/external (no offense to the developer if there is already one) because we just want to minimize costs as much as possible and LiveCode's $500 yearly renewal is already quite a big toll already.
Learning LiveCode, one step at a time.
Re: Peer-to-peer game connectivity?
Hi,
As far as I can see, there are no clear plans to even add custom externals to Android in the near future, even though it is mentioned in the release notes as a feature to be added to a future version of LC. Therefore, creating a bluetooth external for LC doesn´t seem realistic. (This is strange, because the Android version does include a number of externals, created by RunRev).
Apart from being unable to create a bluetooth external, having a bluetooth feature wouldn't mean that you can make two devices communicate. A few standard features might become available, such as sending and receiving files, but that doesn't mean you will be able to communicate in the same way as through TCP.
Your best bet is to use a server, be it on the local network or a web server.
Kind regards,
Mark
As far as I can see, there are no clear plans to even add custom externals to Android in the near future, even though it is mentioned in the release notes as a feature to be added to a future version of LC. Therefore, creating a bluetooth external for LC doesn´t seem realistic. (This is strange, because the Android version does include a number of externals, created by RunRev).
Apart from being unable to create a bluetooth external, having a bluetooth feature wouldn't mean that you can make two devices communicate. A few standard features might become available, such as sending and receiving files, but that doesn't mean you will be able to communicate in the same way as through TCP.
Your best bet is to use a server, be it on the local network or a web server.
Kind regards,
Mark
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