A small PR rant
Posted: Thu Jun 04, 2020 7:58 pm
First, let me preface all of the following by saying that the people at LivecCode have done an excellent job in developing LC.
Secondly, the community of supporters (the long time supporters that have been on these boards forever) do an awesome job pushing things forward and helping the noobs.
But... (and there are always three dots after the but...) I truly think that LC needs to bring someone on that can pull in the reigns and focus on the PR side of things.
Over the last few weeks (nee, months) I've been struggling, unsuccessfully due to some Win7 glitch, to install the x64 version of LC. I have paid for the Indy and then the Business subscription for several years, but haven't actually produced *anything*. So, this continual x64 issue has led me to look at other cross-platform IDE's (currently my partners & I are looking at developing a few apps and are ready to actually start into it).
A few other IDE's look interesting, some are promising, others have fantastic game-quality physics and controls, and most are also open-source, but LC has a much stronger cross-platform coverage than the others! As such, I started looking at LC in a more critical eye (as a "shopping" customer) and see a few issues that may prevent me, if I was a new user, from walking the LC path.
As LiveCode has taken the open-source path, we all knew there was a large number of both paying customers as well as new users that will opt for the Community version instead, but, the Community version doesn't pay the light or electric bills at LC head office.
In order to ensure that LC remains a viable product and company, worthy of all the efforts to develop and use it's relatively proprietary language (even though it is English-like, it is a one-of-a-kind), the paying base needs to grow.
Walking through the LC resources tonight, I see that in many ways the presentation has fallen several years into history.
For example:
Open LC and create a new stack - we are presented with a few OLD iPhone screen sizes pre-dating 2016! The most recent LC iPhone template is the iPhone 6 (circa 2015, being 414 x 736), since then Apple has released:
iPhone SE - 03/2016
iPhone 7 & 7Plus - 09/2016
iPhone 8 & 8Plus - 09/2017
iPhone X - 11/2017
iPhone XS & XS Max - 09/2018
iPhone 11, 11Pro & 11Pro Max - 09/2019
iPhone SE - 04/2020
Even my old, old Android Motorola Moto G, from 2013 had a 720 x 1280 display. And speaking of Android, there is not even a single Android template even mentioned in the list.
And then we move to the website and blog:
Since April 2019, there have been 5 blog entries. One announced the release of LC 9.5.0 in June 2019, the next three were COVID related and the last entry was announcing the release of LC 9.6.0, June 1, 2020. Surely there must be more news in the world of LC. Stale Blogs do not instill the image of an active and progressive company. If there is nothing to say, don't even do a blog, otherwise, make it current.
As for the website, there are many references & logos from the old RunRev days (such as revOnline), the even the online LiveCode Lessons refer to LC 6.5, 6.7 & 8 and there is very little espousing the incredible attributes and capabilities of the LC 9.x.x family.
By writing this, I am not looking to diminish the efforts that everyone is making, I am not bashing what is there, I am not taking away from the incredible effort involved to bring LC to where it is today, but rather I hope that, as a community, we do not alienate the future bread & butter that will sustain LC.
LiveCode needs to find someone that can step up and actively promote what LC stands for - simple coding for everyone. Much like an app - without an exciting UI, even the best app falls by the wayside.
I hope this will open thoughts and discussions how we can move forward, build and grow LiveCode to it's full user-base potential, through positive & exciting representation.
Thanks to all that take the time to read this and hoping for some lively discussions...
Cheers.
Secondly, the community of supporters (the long time supporters that have been on these boards forever) do an awesome job pushing things forward and helping the noobs.
But... (and there are always three dots after the but...) I truly think that LC needs to bring someone on that can pull in the reigns and focus on the PR side of things.
Over the last few weeks (nee, months) I've been struggling, unsuccessfully due to some Win7 glitch, to install the x64 version of LC. I have paid for the Indy and then the Business subscription for several years, but haven't actually produced *anything*. So, this continual x64 issue has led me to look at other cross-platform IDE's (currently my partners & I are looking at developing a few apps and are ready to actually start into it).
A few other IDE's look interesting, some are promising, others have fantastic game-quality physics and controls, and most are also open-source, but LC has a much stronger cross-platform coverage than the others! As such, I started looking at LC in a more critical eye (as a "shopping" customer) and see a few issues that may prevent me, if I was a new user, from walking the LC path.
As LiveCode has taken the open-source path, we all knew there was a large number of both paying customers as well as new users that will opt for the Community version instead, but, the Community version doesn't pay the light or electric bills at LC head office.
In order to ensure that LC remains a viable product and company, worthy of all the efforts to develop and use it's relatively proprietary language (even though it is English-like, it is a one-of-a-kind), the paying base needs to grow.
Walking through the LC resources tonight, I see that in many ways the presentation has fallen several years into history.
For example:
Open LC and create a new stack - we are presented with a few OLD iPhone screen sizes pre-dating 2016! The most recent LC iPhone template is the iPhone 6 (circa 2015, being 414 x 736), since then Apple has released:
iPhone SE - 03/2016
iPhone 7 & 7Plus - 09/2016
iPhone 8 & 8Plus - 09/2017
iPhone X - 11/2017
iPhone XS & XS Max - 09/2018
iPhone 11, 11Pro & 11Pro Max - 09/2019
iPhone SE - 04/2020
Even my old, old Android Motorola Moto G, from 2013 had a 720 x 1280 display. And speaking of Android, there is not even a single Android template even mentioned in the list.
And then we move to the website and blog:
Since April 2019, there have been 5 blog entries. One announced the release of LC 9.5.0 in June 2019, the next three were COVID related and the last entry was announcing the release of LC 9.6.0, June 1, 2020. Surely there must be more news in the world of LC. Stale Blogs do not instill the image of an active and progressive company. If there is nothing to say, don't even do a blog, otherwise, make it current.
As for the website, there are many references & logos from the old RunRev days (such as revOnline), the even the online LiveCode Lessons refer to LC 6.5, 6.7 & 8 and there is very little espousing the incredible attributes and capabilities of the LC 9.x.x family.
By writing this, I am not looking to diminish the efforts that everyone is making, I am not bashing what is there, I am not taking away from the incredible effort involved to bring LC to where it is today, but rather I hope that, as a community, we do not alienate the future bread & butter that will sustain LC.
LiveCode needs to find someone that can step up and actively promote what LC stands for - simple coding for everyone. Much like an app - without an exciting UI, even the best app falls by the wayside.
I hope this will open thoughts and discussions how we can move forward, build and grow LiveCode to it's full user-base potential, through positive & exciting representation.
Thanks to all that take the time to read this and hoping for some lively discussions...
Cheers.