Standalone LiveCode
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Standalone LiveCode
Hi, I'm a newbie, so this might sound naive. I understand that LiveCode is an interpreted language, so how is an app interpreted on a user's computer that does not have a LiveCode interpreter installed ?
Re: Standalone LiveCode
Hi CAsba,
welcome to the forum!
We can create a standalone (a.k.a. runtime) from our stack(s).
This way LC will kind of "wrap" the engine around your stack(s) and
the runtime can then run on any supported platform without the need
of having LC installed.
Best
Klaus
welcome to the forum!
We can create a standalone (a.k.a. runtime) from our stack(s).
This way LC will kind of "wrap" the engine around your stack(s) and
the runtime can then run on any supported platform without the need
of having LC installed.
Best
Klaus
Re: Standalone LiveCode
Thanks Klaus. I didn't fully understand, but I'm reassured that I won't be wasting my time in making a distributable executable prog.
Re: Standalone LiveCode
YO!
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Re: Standalone LiveCode
I think the above reply was probably meant for another topic, but yes, each standalone contains the LC runtime for its particular platform.
Re: Standalone LiveCode
No, "YO!" was meant for CAsba as a confirmation, but the forum does not like short postings and throws an error,
so I always copy and paste the error message into my too short posting.
Or did I misunderstand you?
so I always copy and paste the error message into my too short posting.
Or did I misunderstand you?
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Re: Standalone LiveCode
Hi as well.
A typical stack, even if it contains substacks and all sorts of gadgetry, is generally many kiloBytes in size.
A standalone, even if it is one card with nothing much on it, is handfuls of megaBytes.
The engine is embedded in every standalone.
Craig
A typical stack, even if it contains substacks and all sorts of gadgetry, is generally many kiloBytes in size.
A standalone, even if it is one card with nothing much on it, is handfuls of megaBytes.
The engine is embedded in every standalone.
Craig
Re: Standalone LiveCode
That clears it up, thanks. I didn't know what you meant by the error message and I probably wasn't the only one.
Re: Standalone LiveCode
Oh, I see, sorry for that!