Current state of sockets on IOS
Posted: Tue Sep 29, 2015 12:06 pm
Hello,
I want to develop a simple multi-users game and I figured out using sockets would be a good option.
But although I've been doing some successful attempts on mac and windows using the chat server sample stack as a starting point, I can't get it to work properly on iOS (client)
I've been looking for answers to my problems in the forum, but I didn't get a clear conclusion.
So my question is: what is the current state of sockets for iOS, can you actually use them?
I am on LC 7.0.6 and sockets seem to work only partially, I can't seem to use "with message callbackmessage" as in:
open socket [to] host[:port[|ID]] [with message callbackMessage]
Do I need an external? not sure what the rresocket external is nor where to find it.
Has anybody used sockets on iOS successfully?
Any info much appreciated, thanks
Nicolas
I want to develop a simple multi-users game and I figured out using sockets would be a good option.
But although I've been doing some successful attempts on mac and windows using the chat server sample stack as a starting point, I can't get it to work properly on iOS (client)
I've been looking for answers to my problems in the forum, but I didn't get a clear conclusion.
So my question is: what is the current state of sockets for iOS, can you actually use them?
I am on LC 7.0.6 and sockets seem to work only partially, I can't seem to use "with message callbackmessage" as in:
open socket [to] host[:port[|ID]] [with message callbackMessage]
Do I need an external? not sure what the rresocket external is nor where to find it.
Has anybody used sockets on iOS successfully?
Any info much appreciated, thanks
Nicolas