Hello,
I want to develop a simple multi-users game and I figured out using sockets would be a good option.
But although I've been doing some successful attempts on mac and windows using the chat server sample stack as a starting point, I can't get it to work properly on iOS (client)
I've been looking for answers to my problems in the forum, but I didn't get a clear conclusion.
So my question is: what is the current state of sockets for iOS, can you actually use them?
I am on LC 7.0.6 and sockets seem to work only partially, I can't seem to use "with message callbackmessage" as in:
open socket [to] host[:port[|ID]] [with message callbackMessage]
Do I need an external? not sure what the rresocket external is nor where to find it.
Has anybody used sockets on iOS successfully?
Any info much appreciated, thanks
Nicolas
Current state of sockets on IOS
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: Current state of sockets on IOS
@nicolascro: We added mobile socket support in 7.1 - they should work the same way as they do on the desktop platforms.
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- Posts: 7
- Joined: Tue Apr 17, 2012 6:21 pm
Re: Current state of sockets on IOS
Thanks LCMark,
I previously had problems with 7.1.0 RC3, but I just tried 7.1.0 STABLE which was apparently released a few days ago and it all works fine!!
Great!
I previously had problems with 7.1.0 RC3, but I just tried 7.1.0 STABLE which was apparently released a few days ago and it all works fine!!
Great!
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- Posts: 7
- Joined: Tue Apr 17, 2012 6:21 pm
Re: Current state of sockets on IOS
Hi again,
While I am having great results working with sockets on a local networks for an IOS multiusers game, I now want my apps to be able to access my socket server from the web rather than only from the local network.
what is the right way to do it?
-Is there actually a way to run a standalone (the socket server) directly on a server (would that be runing as a service? how would I do that?)
-or do I have to do something more complicated, like having a server getting the queries and forwarding them to my socket server standalone on a local network, or maybe setup a livecode server with scripts to do all the job.
(I hope the first option is possible )
Any suggestions would be much appreaciated.
Many thanks
While I am having great results working with sockets on a local networks for an IOS multiusers game, I now want my apps to be able to access my socket server from the web rather than only from the local network.
what is the right way to do it?
-Is there actually a way to run a standalone (the socket server) directly on a server (would that be runing as a service? how would I do that?)
-or do I have to do something more complicated, like having a server getting the queries and forwarding them to my socket server standalone on a local network, or maybe setup a livecode server with scripts to do all the job.
(I hope the first option is possible )
Any suggestions would be much appreaciated.
Many thanks