LiveCode and iPhone 5
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LiveCode and iPhone 5
I have been able to successfully run LiveCode in IOS 6, BUT has anyone successfully ran it iPhone 5?. My friend's crashes
Is there an official "does not yet work in iPhone 5" from RunRev?
Thanks, any help will be highly appreciated.
/Carl
Is there an official "does not yet work in iPhone 5" from RunRev?
Thanks, any help will be highly appreciated.
/Carl
Re: LiveCode and iPhone 5
Yes anyone?
I have been getting some bad reviewsin the Apple Store apparently my app doesn't run on IOS 6.0 on a iPhone 5 however it runs fine on IOS 6.0 on a iPhone 4S Short of buying an iPhone 5 how do I go about taking care of this issue?
Dave
I have been getting some bad reviewsin the Apple Store apparently my app doesn't run on IOS 6.0 on a iPhone 5 however it runs fine on IOS 6.0 on a iPhone 4S Short of buying an iPhone 5 how do I go about taking care of this issue?
Dave
Re: LiveCode and iPhone 5
there must be some sort of compatiability issue as even Run Revs "Sheep Herder" App doesnt run corrcetly
only iPhone 5..
only iPhone 5..
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Re: LiveCode and iPhone 5
Compile with LiveCode 5.5.2 and XCode 4.4.1. Set the minimum system version to 4.3 and compile for ARM7 only.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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Re: LiveCode and iPhone 5
But doesn't this then give us an iPhone-5-only app, which will not be useable on older devices?
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Re: LiveCode and iPhone 5
Yes and No ...
... ARMv6 devices are : iPhone 2G/3G, iPod 1G/2G, if you still want to support them Yes, otherwise No
Guglielmo
... ARMv6 devices are : iPhone 2G/3G, iPod 1G/2G, if you still want to support them Yes, otherwise No
Guglielmo
Last edited by gpb01 on Fri Oct 19, 2012 10:41 pm, edited 1 time in total.
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Re: LiveCode and iPhone 5
I have recently updated one of my apps in the iTunes Store... 'tickerTape'
I used liveCode 5.5.1, xCode 4.4.1
The standalone settings iPhone,iPod, 4.3 or later, Universal...
It runs on the iPhone 3GS, 4, 4S and 5... This I have witnessed with my own eyes...
Now I know that this recipe is working I can update the others
be well
Dixie
I used liveCode 5.5.1, xCode 4.4.1
The standalone settings iPhone,iPod, 4.3 or later, Universal...
It runs on the iPhone 3GS, 4, 4S and 5... This I have witnessed with my own eyes...
Now I know that this recipe is working I can update the others
be well
Dixie
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Re: LiveCode and iPhone 5
Hi Dixie, all are ARMv7 instruction set devices, so ... probably unuseful to build universal (bigger code) with old LiveCode and old XCode.Dixie wrote:I have recently updated one of my apps in the iTunes Store... 'tickerTape'
I used liveCode 5.5.1, xCode 4.4.1
The standalone settings iPhone,iPod, 4.3 or later, Universal...
It runs on the iPhone 3GS, 4, 4S and 5... This I have witnessed with my own eyes...
Now I know that this recipe is working I can update the others
be well
Dixie
As I say, you need ARMv6 support only for the very old iPhone 2G/3G, iPod 1G/2G
Guglielmo
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Re: LiveCode and iPhone 5
So what exactly do we need to build WITH for iPhone5 compatibility?
I just used LC 5.5.2 with XCode 4.4.1 and on attempting to upload the build to the Store I get the error regarding the key UIDeviceCapabilities in the info.plist file being incorrect - that is - it contained values that would stop my app running on devices that were supported by prior versions. Ugh.
On looking at the QA1623 doc ([url]https://developer.apple.com/library/ios ... index.html[/url]) in the forums it seems that for ARM7 only support you need to set your target for iOS 4.3 and above (at least if you're updating an existing app), which will then exclude older devices specifically. That wasn't clear to me (and maybe something that should be handled automatically in the build settings dialog?). Anyway, will give that a try and let you know if that brings success.
I just used LC 5.5.2 with XCode 4.4.1 and on attempting to upload the build to the Store I get the error regarding the key UIDeviceCapabilities in the info.plist file being incorrect - that is - it contained values that would stop my app running on devices that were supported by prior versions. Ugh.
On looking at the QA1623 doc ([url]https://developer.apple.com/library/ios ... index.html[/url]) in the forums it seems that for ARM7 only support you need to set your target for iOS 4.3 and above (at least if you're updating an existing app), which will then exclude older devices specifically. That wasn't clear to me (and maybe something that should be handled automatically in the build settings dialog?). Anyway, will give that a try and let you know if that brings success.
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Re: LiveCode and iPhone 5
Sorry, should have read the previous comments more closely - it should have been clear to build for iOS 4.3 + Arm7 (though perhaps Universal does work too, but perhaps of no real value?).
Just a little bit of frustration creeping through...!
Did a rebuild and this has uploaded ok - will let you know if there are any problems with approval.
Cheers!
Just a little bit of frustration creeping through...!
Did a rebuild and this has uploaded ok - will let you know if there are any problems with approval.
Cheers!
Re: LiveCode and iPhone 5
The speed of change in the Mobile space is making all of us frustratedstrongbow wrote:Just a little bit of frustration creeping through...!
cheers
Paul
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Re: LiveCode and iPhone 5
There has been a lot posted about this thread.
To date, our recipe for success is to use LiveCode 5.5.2 and xCode 4.4.1 with settings of iOS 4.3 and above for Arm7 devices. These App builds work fine on devices from iPhone 3GS, iPhone 4, iPhone 4S and, crucially, iPhone 5.
The latest release of LiveCode 5.5.3 was made today. The accompanying notes are fulsome and outline the iOS 6.0 device builds as well as numerous bug fixes. It is an update for version 5.5.2. In particular, pages 6-7 of the notes are well worth reading though to get the setup you want to use with Mac OS X Snow Leopard, Lion or Mountain Lion. The new approach to locating iOS development SDKs is most welcome and will be a great help for us all.
At least the launch of the iPad mini has suggested that existing iPad Apps should run without requiring changes!
To date, our recipe for success is to use LiveCode 5.5.2 and xCode 4.4.1 with settings of iOS 4.3 and above for Arm7 devices. These App builds work fine on devices from iPhone 3GS, iPhone 4, iPhone 4S and, crucially, iPhone 5.
The latest release of LiveCode 5.5.3 was made today. The accompanying notes are fulsome and outline the iOS 6.0 device builds as well as numerous bug fixes. It is an update for version 5.5.2. In particular, pages 6-7 of the notes are well worth reading though to get the setup you want to use with Mac OS X Snow Leopard, Lion or Mountain Lion. The new approach to locating iOS development SDKs is most welcome and will be a great help for us all.
At least the launch of the iPad mini has suggested that existing iPad Apps should run without requiring changes!
LiveCode: Versions 8.0, 8.1
Xcode: Version 7.3, 8.0
Mac OS X: 10.11.12 (macOS Sierra) on iMacs with 3.4 Intel Core i7 & 16GB Memory
Creating Apps for educational professionals, effective teaching and learning.
Xcode: Version 7.3, 8.0
Mac OS X: 10.11.12 (macOS Sierra) on iMacs with 3.4 Intel Core i7 & 16GB Memory
Creating Apps for educational professionals, effective teaching and learning.