Sorry if this has been beaten to death, but I didn't turn up anything with searches. I have recently started to play around with LC 5.5 and mobGUI and have really liked the results.
My one issue has been with text clarity. Am I missing something? Basically when selecting and developing for the iPhone using mobGUI everything looks great in the simulator, but all button text and labels look fuzzy on my actual iPod touch device.
In fact all text in general is just slightly pixelated. Any pointers and or help would be great.
Fuzzy Text
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: Fuzzy Text
Let me ask a different question.
Has anyone else out there noticed the issue described above? Just wondering if it is just me, or if others are noticing this pixelation issue.
It is not a terrible problem or anything, just a little annoying.
Has anyone else out there noticed the issue described above? Just wondering if it is just me, or if others are noticing this pixelation issue.
It is not a terrible problem or anything, just a little annoying.
Re: Fuzzy Text
As an update I did stumble upon a forum topic solved my issue. Maybe this will help others if they have not yet found a solution.
http://forums.runrev.com/viewtopic.php?f=54&t=10597
I was basically missing a very simple line of code.
iphoneUseDeviceResolution true, true
To be exact I used the following stack script:
on preOpenStack
if the platform is "iPhone" and iphoneDeviceScale() is "2" then
iphoneUseDeviceResolution true, true
end if
end preOpenStack
http://forums.runrev.com/viewtopic.php?f=54&t=10597
I was basically missing a very simple line of code.
iphoneUseDeviceResolution true, true
To be exact I used the following stack script:
on preOpenStack
if the platform is "iPhone" and iphoneDeviceScale() is "2" then
iphoneUseDeviceResolution true, true
end if
end preOpenStack